212 lines
6.6 KiB
JavaScript
212 lines
6.6 KiB
JavaScript
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// @ts-check
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/**
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* AudioWorkletProcessor that plays back Float32 mono samples received from
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* the main thread, upsampling whatever incoming rate the server uses
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* (typically 16 kHz PCM16) to the AudioContext rate (typically 48 kHz).
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*
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* Lifecycle / messaging:
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*
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* main -> worklet:
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* { kind: "config", inputRate: 16000, muted: false } one-shot at startup
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* { kind: "audio", samples: Float32Array } per chunk
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* { kind: "clear" } wipe queue (barge-in)
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*
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* worklet -> main:
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* { kind: "stats", queuedMs, played } every ~250 ms
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* { kind: "underrun" } every time the queue
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* runs dry mid-playback
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*
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* `muted` (default false): the Live Avatar (LiveTalking WebRTC) carries the
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* same audio, so the page mutes its own playback to avoid double audio. When
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* the avatar is NOT running (e.g. dev on macOS), keep muted=false so the page
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* plays the backend audio itself.
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*
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* IMPORTANT: the read position only advances while audio is actually being
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* played (`_playing`). Advancing during idle would drift `_readIdx` far past
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* the next chunk's length and turn every read into NaN (silence) once audio
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* arrives.
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*/
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const STATS_INTERVAL_FRAMES = 12000;
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const FADE_FRAMES = 32;
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class AudioPlaybackProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this._inputRate = 16000;
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this._stepRatio = this._inputRate / sampleRate;
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this._muted = false;
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this._queue = [];
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this._readIdx = 0;
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this._fracPos = 0;
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this._playing = false;
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this._lastSample = 0;
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this._framesSinceStats = 0;
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this._totalPlayed = 0;
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this._dbgReceived = 0;
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this._dbgOutPeak = 0;
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this._fadeIn = 0;
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this._fadeOut = 0;
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this.port.onmessage = (e) => {
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const data = e.data;
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if (!data || typeof data !== "object") return;
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switch (data.kind) {
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case "config":
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if (typeof data.inputRate === "number" && data.inputRate > 0) {
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this._inputRate = data.inputRate;
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this._stepRatio = this._inputRate / sampleRate;
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}
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if (typeof data.muted === "boolean") this._muted = data.muted;
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break;
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case "audio": {
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// Accept Float32Array, a transferred ArrayBuffer, or a plain
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// {buffer, byteOffset, length} descriptor: cross-realm structured
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// cloning can deliver the samples in any of these shapes.
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let arr = data.samples;
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let f32 = null;
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if (arr instanceof Float32Array) {
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f32 = arr;
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} else if (arr instanceof ArrayBuffer) {
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f32 = new Float32Array(arr);
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} else if (arr && typeof arr === "object" && arr.buffer instanceof ArrayBuffer) {
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f32 = new Float32Array(arr.buffer, arr.byteOffset || 0, (arr.byteLength || arr.buffer.byteLength) >> 2);
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}
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if (f32 && f32.length > 0) {
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this._queue.push(f32);
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this._dbgReceived += 1;
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if (!this._playing) {
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this._playing = true;
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this._fadeIn = FADE_FRAMES;
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this._fadeOut = 0;
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}
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}
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break;
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}
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case "clear":
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this._queue.length = 0;
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this._readIdx = 0;
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this._fracPos = 0;
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this._playing = false;
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this._lastSample = 0;
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this._fadeOut = FADE_FRAMES;
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break;
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}
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};
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}
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_queuedSamples() {
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let total = -this._readIdx;
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for (const buf of this._queue) total += buf.length;
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return Math.max(0, total);
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}
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/** Linear-interp read at the current fractional position. */
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_readInterpolated() {
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if (this._queue.length === 0) return null;
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const head = this._queue[0];
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const idx = this._readIdx;
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const frac = this._fracPos;
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let a = head[idx];
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let b;
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if (idx + 1 < head.length) {
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b = head[idx + 1];
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} else if (this._queue.length > 1) {
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b = this._queue[1][0];
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} else {
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b = a;
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}
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return a + (b - a) * frac;
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}
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/** Advance the read position by `stepRatio`; pop consumed buffers. */
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_advance() {
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this._fracPos += this._stepRatio;
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while (this._fracPos >= 1) {
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this._fracPos -= 1;
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this._readIdx += 1;
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}
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while (this._queue.length > 0 && this._readIdx >= this._queue[0].length) {
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this._readIdx -= this._queue[0].length;
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this._queue.shift();
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}
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}
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process(_, outputs) {
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const channels = outputs[0];
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if (!channels || channels.length === 0) return true;
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const out = channels[0];
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const stereo = channels.length > 1 ? channels[1] : null;
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// Muted mode (Live Avatar WebRTC carries the audio): output silence.
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if (this._muted) {
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for (let i = 0; i < out.length; i++) {
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out[i] = 0;
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if (stereo) stereo[i] = 0;
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}
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this._framesSinceStats += out.length;
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return true;
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}
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for (let i = 0; i < out.length; i++) {
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let sample = 0;
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if (this._playing) {
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const v = this._readInterpolated();
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if (v === null) {
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// Underrun: ramp out cleanly to avoid clicks.
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sample = this._lastSample * Math.max(0, 1 - 1 / FADE_FRAMES);
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this._lastSample = sample;
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if (Math.abs(sample) < 1e-4) {
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this._playing = false;
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this._lastSample = 0;
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this.port.postMessage({ kind: "underrun" });
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}
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} else {
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sample = v;
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this._lastSample = v;
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this._advance();
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}
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if (this._fadeIn > 0) {
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const gain = 1 - this._fadeIn / FADE_FRAMES;
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sample *= gain;
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this._fadeIn -= 1;
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}
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if (this._fadeOut > 0) {
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const gain = this._fadeOut / FADE_FRAMES;
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sample *= gain;
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this._fadeOut -= 1;
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if (this._fadeOut === 0) {
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this._playing = false;
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this._lastSample = 0;
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}
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}
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this._totalPlayed += 1;
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const abs = sample < 0 ? -sample : sample;
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if (abs > this._dbgOutPeak) this._dbgOutPeak = abs;
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}
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out[i] = sample;
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if (stereo) stereo[i] = sample;
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}
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this._framesSinceStats += out.length;
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if (this._framesSinceStats >= STATS_INTERVAL_FRAMES) {
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this.port.postMessage({
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kind: "stats",
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queuedMs: Math.round((this._queuedSamples() / this._inputRate) * 1000),
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played: this._totalPlayed,
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received: this._dbgReceived,
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outPeak: this._dbgOutPeak,
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});
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this._framesSinceStats = 0;
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}
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return true;
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}
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}
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registerProcessor("audio-playback", AudioPlaybackProcessor);
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