Agent interface, registry, and `agent/*` event vocabulary. Every plugin (UI, hooks, orchestrators) programs against the `Agent` handle defined here — it has zero loop dependency, so the loop is swappable.
Agent *creation* is provided by whichever plugin implements `AgentFactory` (phase 1: `dsh-agent-loop`), registered via `setFactory`. This keeps creation on the `dsh-agent` interface so consumers (UI, the ACP bridge) program against `ctx.agents` without depending on the concrete loop package.
-`ctx.agents.setFactory(factory: AgentFactory): () => void` — register the creation factory (the loop calls this on construction). Throws on a second factory; the slot clears on dispose.
-`ctx.agents.create(options: CreateAgentOptions): AgentHandle` — construct, start, AND register a new agent on a caller-supplied `sessionId` (with optional `meta.cwd`). Distinct from `register` (which only records). Throws if no factory is registered.
-`ctx.agents.resume(options: ResumeAgentOptions): Promise<AgentHandle>` — load a persisted session ([session persistence](../../../docs/rfc/implemented/architecture/2026-06-14-session-persistence.md)) and resume an agent on it. Async; rejects if no factory is registered, or if the factory finds session persistence unconfigured.
`AgentHandle = { agent: Agent; dispose(): Promise<void> }`. The disposer is a **capability** — only the holder can tear this agent down. `dispose()` stops the loop, `await`s its exit (quiescence — NOT just the `disposed` status flip), unregisters the agent, and removes its session from the store, in an order that captures the loop's final `session/flush` before the session is detached. `ctx.agents.get(id)` still returns a bare `Agent` — the handle is only for the OWNER that created it. The ACP bridge is the production consumer (one handle per session, disposed on disconnect/teardown); config-created agents are owned by the loop fiber and never need a handle.
-`agent.inject(content, options?)` — inject in-session context (context/message event); the next request sees it. Does not run the model. While a turn is open it joins that turn; while idle it is wrapped in a one-shot `injection` turn so every event stays turn-enclosed ([the turn-enclosure invariant](../../../docs/rfc/implemented/architecture/2026-06-15-turn-enclosure-invariant.md))
-`agent.cancel(reason?)` — cancel ALL pending work: clears the queued + steering FIFOs, aborts the in-flight step, and drops a turn about to start (the pre-step window) so a queued-but-not-started prompt never runs. A UI/ACP `session/cancel` maps to this. The single public stop primitive. Idle with nothing pending → a safe no-op.
-`agent.whenIdle()` — resolve once the agent reaches quiescence after settling out of `running` (idle → immediately; disposed → awaits the loop exit). A non-owner's quiescence-observation hook: it observes the work settling WITHOUT tearing the agent down. Teardown is separate — a lifecycle owner stops and unregisters via `AgentHandle.dispose()`, which awaits the loop exit directly.
- Agent creation: `AgentLoop.create()` is the concrete implementation (in `dsh-agent-loop`). Replace the loop by implementing `Agent` and registering via `ctx.agents.register()`.
- Event listeners: all `agent/*` events are declared here — no dependency on the loop package needed.