docs(notes): archive low-value decision records

This commit is contained in:
Tianyi Cui
2026-07-26 23:06:00 +08:00
parent 7c038f275d
commit 37140bf823
281 changed files with 1033 additions and 707 deletions
@@ -12,7 +12,7 @@ A second ACP example wanting snapshot coverage — the sandbox/approval composit
## Decision
The machinery lives in [`packages/support/acp-snapshot`](../../../../packages/support/acp-snapshot/README.md) (`@deepseek-ai/dsh-acp-snapshot`); an example's `*.snapshot.ts` is its scenario table, its agent paths, and one factory call, over its own `snapshots/` fixtures and `cordis.snapshot.yml` overlay ([single-source replay config](2026-07-04-single-source-acp-replay-config.md)). Reading `DSH_SNAPSHOT` stays at that edge — the library takes a resolved `mode`.
The machinery lives in [`packages/support/acp-snapshot`](../../../../packages/support/acp-snapshot/README.md) (`@deepseek-ai/dsh-acp-snapshot`); an example's `*.snapshot.ts` is its scenario table, its agent paths, and one factory call, over its own `snapshots/` fixtures and `cordis.snapshot.yml` overlay ([single-source replay config](../../archived/testing/2026-07-04-single-source-acp-replay-config.md)). Reading `DSH_SNAPSHOT` stays at that edge — the library takes a resolved `mode`.
**`src/launcher.ts`** — `launchAcpTestAgent` owns the common unbuilt-process boundary: absolute tsx loader resolution, `TSX_TSCONFIG_PATH`, isolated harness homes, stdio wiring, a raw-byte stdout tee, stderr and update capture, fail-closed permission fallback, update waiters, and graceful or signalled shutdown. Snapshot scenarios and ordinary e2e suites supply the same `AgentUnderTest` (`binScript`, `configPath`, `tsconfigPath`); a test that plays a user supplies only its permission handler. The ACP and hook e2e suites plus the sandbox/approval e2e suite use this launcher instead of rebuilding the SDK client boundary.
@@ -20,7 +20,7 @@ The machinery lives in [`packages/support/acp-snapshot`](../../../../packages/su
**`src/normalize.ts`** — the pure normalizers, hook-free by policy: when a future event carries a new volatile field (an approval duration, say), the shared normalizer learns it in the same change, keeping one home for what "normalized" means rather than per-suite scrub extensions.
**`src/suite.ts`** — the `Scenario` type and `defineAcpSnapshotSuite(options)`, registering the per-scenario compares, record/refresh fixture write-back, the header pin with its live uniformity guard, and the fixture guard block (no orphan scenario dirs, required files present, exactly one pin per class, every JSONL a `scrubSystemPrompts` fixed point, non-pinning fixtures also `scrubRequestHeaders` fixed points). Refresh expands packed timing envelopes before aligning existing volatile event times, so switching between packed and unpacked layouts cannot shift later records; fresh chunk-fragment arrays remain authoritative because their boundaries are replay behavior. A scenario directory's `session.jsonl` plus contiguous `session.<n>.jsonl` siblings are its ordered primary/child inventory, so the scenario table declares policy without duplicating a child count. The pinned-header contract ([pinned-header Agent Note](2026-07-06-pin-request-header-content-in-one-scenario.md)) is per-suite: each header class flags exactly one `pinsHeader` scenario, whose `system-prompt.expected.md` and JSONL tool list split the composed header into reviewable artifacts; the uniformity guard compares both against every live header in that class. A pinning scenario declares any legitimate changed-header count, and its Markdown artifact records every full changed prompt. The pure helpers (`sessionFixtureNames`, `fixtureContext`, `normalizedHeaders`, `normalizedSystemPrompts`, `formatSystemPromptSnapshot`, `headerChangeCount`) are exported from the module for direct unit coverage.
**`src/suite.ts`** — the `Scenario` type and `defineAcpSnapshotSuite(options)`, registering the per-scenario compares, record/refresh fixture write-back, the header pin with its live uniformity guard, and the fixture guard block (no orphan scenario dirs, required files present, exactly one pin per class, every JSONL a `scrubSystemPrompts` fixed point, non-pinning fixtures also `scrubRequestHeaders` fixed points). Refresh expands packed timing envelopes before aligning existing volatile event times, so switching between packed and unpacked layouts cannot shift later records; fresh chunk-fragment arrays remain authoritative because their boundaries are replay behavior. A scenario directory's `session.jsonl` plus contiguous `session.<n>.jsonl` siblings are its ordered primary/child inventory, so the scenario table declares policy without duplicating a child count. The pinned-header contract ([pinned-header Agent Note](../../archived/testing/2026-07-06-pin-request-header-content-in-one-scenario.md)) is per-suite: each header class flags exactly one `pinsHeader` scenario, whose `system-prompt.expected.md` and JSONL tool list split the composed header into reviewable artifacts; the uniformity guard compares both against every live header in that class. A pinning scenario declares any legitimate changed-header count, and its Markdown artifact records every full changed prompt. The pure helpers (`sessionFixtureNames`, `fixtureContext`, `normalizedHeaders`, `normalizedSystemPrompts`, `formatSystemPromptSnapshot`, `headerChangeCount`) are exported from the module for direct unit coverage.
## Alternatives considered