test: update conversation assembly coverage and docs

This commit is contained in:
imccyu
2026-08-09 15:48:56 +08:00
parent 6d09b3168d
commit 522acc7432
101 changed files with 3970 additions and 2295 deletions
@@ -2,5 +2,5 @@
# side as of the last confirmed-consistent state. Both languages carry equal authority;
# after editing either side, bring the other along and re-record with:
# pnpm run verify-translation-pairing --write .agents/notes/implemented/architecture/2026-07-19-gui-web-client-architecture.md
2026-07-19-gui-web-client-architecture.md: 7567ac3cb8b1a580e145f8f0da49b6ec371a35bd
2026-07-19-gui-web-client-architecture.zh.md: 9b682febf1bd1aad1a767b8b2db4e83dd993cf2f
2026-07-19-gui-web-client-architecture.md: 5e927405e9012b5a56d82da8fcf600ca4aa1bd5b
2026-07-19-gui-web-client-architecture.zh.md: 4294af099dce4e1345e625694a054661483f8d12
@@ -44,35 +44,35 @@ Implementation homes: registry core and the props-share types in `packages/clien
A service is a plugin's only API surface toward other plugins (UI components and injection faces are not APIs; a plugin nobody calls mounts no service — ui-trajectory is the minimal-plugin exemplar: no ctx service, only view-slot registrations). The roster: `ctx.connection` (api client + stream handles), `ctx.slots` (registry wrapper emitting `slots/changed`, render entry, renderer installation contract), `ctx.sessions` (list store, current-session state, scope tree), `ctx.loader`, `ctx.theme`, `ctx.i18n`, `ctx.layout` (cross-plugin view navigation), `ctx.conversation` (send/cancel/startSession). Viewing state that used to live in service stores (panel widths, selection, drafts) now lives in entry-declared stores per the [slot system standard](2026-07-22-slot-type-chain-implementation.md).
There is no registration model besides slots — the former view and tool rings both dissolved into it. Conversation views are entries of the `'conversation.view'` list slot ui-conversation declares, tab metadata rides the registration options (`id`/`order`/`label`), and per-view chrome lives inside the view components themselves. Tool presentation crosses one explicit package boundary: Runtime projects Code Dispatch topology into each root's recursive `subCalls`; ui-conversation places that ordered root into the single `'conversation.chat.tool'` seat without interpreting Tool names or topology; ui-tool renders the supplied tree and declares the keyed/session `'tool.call.toolview'` child slot. The key space stays runtime-open (SlotMap declares slots, never keys), and roots and descendants dispatch by `entryKey: toolName` with `GenericToolCard` as the fallback. Business packages register atomic views through `ctx.slots.inject('tool.call.toolview', () => ctx.slots.register({ name: 'tool.call.toolview', key: '<tool>', inject? }, Row))`; the declaration is the load and reload dependency ([decision](2026-08-05-slot-declaration-injection.md)). ui-conversation separately delegates the selected call's details body through `'conversation.details.tool'`, so ui-tool's card models remain the single presentation owner without making conversation import Tool components.
There is no component registration model besides slots — the former view and tool rings both dissolved into it. Conversation views are entries of the `'conversation.view'` list slot ui-conversation declares, tab metadata rides the registration options (`id`/`order`/`label`), and per-view chrome lives inside the view components themselves. Final Chat business Nodes dispatch through the keyed/session `'conversation.chat.node'` slot; ui-tool owns its `tool-call` entry, recursively renders the supplied `subCalls`, and declares the keyed/session `'tool.call.toolview'` child slot. The key space stays runtime-open (SlotMap declares slots, never keys), and roots and descendants dispatch by `entryKey: toolName` with `GenericToolCard` as the fallback. Business packages register atomic views through `ctx.slots.inject('tool.call.toolview', () => ctx.slots.register({ name: 'tool.call.toolview', key: '<tool>' }, Row))`; the declaration is the load and reload dependency ([decision](2026-08-05-slot-declaration-injection.md)). ui-conversation separately delegates the selected call's details body through `'conversation.details.tool'`, so ui-tool's card models remain the single presentation owner without making conversation import Tool components. The target-neutral event and view registries are data assembly seams rather than parallel component registries ([decision](2026-08-09-client-conversation-node-assembly.md)).
**Scope addressing** mirrors the host's agent-scope idiom: services are root singletons whose methods take no sessionId — they read the caller's scope mark (`scopeOf(ctx)`). Inside a session scope, `ctx.conversation.send('hi', 'queue')` targets that session; cross-session calls re-target by switching ctx (`ctx.sessions.scope(id)!.conversation.send(...)`); calling a scoped method from root ctx throws. Client session scopes are minted like host agent scopes (a no-op plugin fiber + a scope-key extend), built lazily on first viewing and torn down only when the session is removed and unwatched — host-session death alone does not tear a scope (it freezes into a read-only viewport).
## The data object layer (`packages/client/runtime/src/client/sessions/`)
Frames enter, snapshots exit, the projection sits between — React-free (zero React imports, grep-assertable):
Frames enter, snapshots exit, the Conversation assembler sits between — React-free (zero React imports, grep-assertable):
```
mux/host 帧(ConnectionController 泵入,sinks 注入)
mux/host frames (ConnectionController pump, injected sinks)
│
▼
SessionManager.handleMuxEnvelope / handleHostEnvelope
│ 带 sessionId 的帧只投已存在实例(审批/问答 requested 例外:进 pendingBuffers 缓冲)
│ session frames target existing instances (requested waits buffer)
▼
Session.handleMuxEnvelope ──► events 窗口(seq 连续升序)
│ │ 定稿事件 │ chunk
│ ▼ ▼
│ TranscriptAdapter PartialAccumulator
│ (→ nodes) (→ partial)
Session.handleMuxEnvelope ──► contiguous Event window
│ │ replace / prepend / append
│ ▼
│ ConversationNodeAssembler
│ Definitions -> Contexts -> view builders
▼
Notifier 微任务合批 ──► ConversationSnapshot 缓存 ──uSES──► 组件
```
- **Session** (session.ts): lazily built, resident — once created it keeps eating frames in the background, so switching away and back renders instantly. Operations: `prompt`/`cancel` (RPC passthrough; failures land in the snapshot's `promptError`), `open` (pull the tail history page, idempotent), `loadOlder` (upward paging, reentry-guarded), `resync` (reconnect = clear the window and rerun open). Subscription: `subscribe`/`getSnapshot` (always the cached reference) — `implements ObservableSnapshot<ConversationSnapshot>`, with `useSelector = bindSnapshotSelector(this)` attached at construction, so a Session is directly a uSES source. Frame dispatch is one switch: `session/event` frames dedup by seq (the only dedup key), buffer while open is in flight, otherwise append + incremental projection; open/stitch merges the live buffer by seq and backfills once if `subscribed.lastSeq` outruns the window tail.
- **ConversationSnapshot** (conversation.ts): the immutable snapshot contract — `nodes` (the human transcript, log-ordered), `partial`, `runningCalls`, `pending`, `running`, `removed`, `openState`, `hasMore`, `promptError` and kin. **Reference discipline** (the premise of memo and uSES): the top-level object is fresh on every change; an unchanged nodes projection keeps the same array reference, while a changed flow returns a new array that reuses unchanged element references; unchanged substructures reuse the previous snapshot's references.
- **ConversationSnapshot** (conversation.ts): the top-level immutable snapshot contract. `chat` contains structural `order`, an identity-stable keyed Node reader, Turn/Step indexes, and the timeline; `nodes`, `partial`, `runningCalls`, `turnTimings`, and `turnEnds` are the compatibility slice for unmigrated Trajectory consumers. Pending interactions, queue, running, removal, open state, paging, and prompt errors remain Session facts. **Reference discipline** (the premise of memo and uSES): unchanged substructures and Node values keep their references; one business update replaces only the corresponding key's value unless its order or Location changes. React still subscribes to the Session as the sole observable source, while the framework-provided `useSession(selector)` isolates Node and Location aggregate updates.
- **SessionManager** (manager.ts): instance cluster + frame entry + the session list. sessionId-bearing frames go only to existing instances (a mux broadcast must not instantiate every session); approval/question `requested` frames are the exception — they never land in history, so they buffer in `pendingBuffers` and replay on instantiation.
- **Notifier** (notifier.ts): two channels chosen by change source. `markDirty()` (default; frame-driven changes always) batches per microtask — N changes, one notification, one re-render; the flush rebuilds the snapshot cache before notifying. `notifyNow()` (only direct echoes of user gestures) rebuilds and notifies in the same tick — controlled inputs roll the DOM back and jump the caret if their echo defers to a microtask. Frame-driven code using notifyNow collapses batching back to per-frame renders; banned.
- **TranscriptAdapter / PartialAccumulator**: the transcript is the append-origin surface projected in log order (`isAppendSurfaceEvent` from `@deepseek-ai/dsh-session/surface`) plus one marker per landed compaction checkpoint — never the model surface, which shadows replaced ranges and would erase conversation the reader already saw. Node order is seq-monotonic by construction, so there is no core `seq === index` assertion to satisfy and no degradation branch. Chunks contribute no node (O(1) skip): the accumulator folds StreamChunks into `AssistantBlock[]`, a delta swapping only that block's reference, and the finalizing message discards the accumulator in the same batch (no flicker on promotion). Cost model: one chunk = one string concatenation + a dirty mark; an unsubscribed Session under a frame storm costs only the mark.
- **ConversationNodeAssembler** (`runtime/src/client/conversation/`): the Session-owned incremental engine runs independently registered Definitions over raw events. `match(event)` selects `(kind, id)` without Context scans; start/update build Definition state; engine-computed Locations carry Turn/Step closure; backward Context reads record dependencies repaired by later prepends; `buildViewNode(target)` materializes only dirty Contexts. The Chat builder preserves structural order and per-key value identity, `useSession` selectors isolate consumption, and Assistant token publication coalesces to one animation frame. The [Conversation Node decision](2026-08-09-client-conversation-node-assembly.md) owns assembly, while [Tool presentation ownership](2026-08-08-client-tool-presentation-ownership.md) owns recursive Tool rendering.
- **ConnectionController** (in `packages/client/connection`): opens the mux/host streams, pumps with for-await, reconnects with exponential backoff (500ms doubling to 10s, jitter, unlimited) behind a generation fence; sinks are injected one-way (the Controller does not know Session). Reconnect = rebuild: `onConnected` → list refresh + per-open-session resync. The object layer faces only `IApiClient`; Web carriage uses HTTP POST for the two client→server quadrants and [one WebSocket per logical stream](2026-08-04-websocket-downlink-carrier.md) for the two server→client quadrants, while the client class family remains the layering RFC's territory.
## The React face (`packages/client/web-react`)
@@ -95,6 +95,7 @@ src/client/
contract/ shared slot and cross-domain types
service.ts cross-domain orchestration
skeleton/ conversation shell and details host
conversation-nodes/ independently registered business Definitions and Chat builder
chat/ ordered conversation view
input/ composer state machine
queue/ queued-message presentation
@@ -109,13 +110,13 @@ Domain implementation files never import a sibling domain; shared surfaces route
- **A new UI feature** = a new plugin package: declare `dshClient` (+ `inject` topology) in package.json, write the browser half under `src/client/` (apply mounts services/stores and registers slots), keep the node half an empty apply unless there is host logic, build with the shared preset. Add the plugin to the host config; the manifest and loading follow automatically.
- **A new slot**: see the [slot system standard RFC](2026-07-22-slot-type-chain-implementation.md) — merge the contract into `SlotMap`, declare it in the parent entry's `children`, render through the auto-injected `renderSlot` prop. Never export components globally.
- **Consuming a new frame type**: sessionId-bearing → a branch in Session's dispatch switch; host-level → the Manager routing table; if the UI needs it, a `ConversationSnapshot` field with the reference discipline kept.
- **Consuming a new frame type**: transport-only session frames → Session's dispatch switch; host-level frames → the Manager routing table; logged conversation business events → a Definition plus a keyed view renderer, without a Session business branch.
- **Where does this state live**: business data (events, streaming, pending) → always the object layer; what the parent knows → owner props at the renderSlot site; private to one component (scroll, search text, expansion) → component state; shared across entries or surviving remounts (selection, drafts, panel widths) → an entry-declared store ([slot system standard](2026-07-22-slot-type-chain-implementation.md)).
- **Notification channel**: frame-driven/async = `markDirty` batching; direct user-gesture echo whose controlled input needs the same tick = `notifyNow`.
## Consequences
Token streams no longer shake the render tree: a frame storm costs unsubscribed sessions one dirty bit and the subscribed view one batched re-render per microtask (raf-batched for frame-driven stores). UI features load, fail, and get disabled as independent plugins — one crashing slot entry blacks out one card, one failed bundle fails loud before the UI flips in. The accepted costs: the loader/module-table machinery is bespoke infrastructure the team owns end to end; the one-flip boot (no progressive rendering) trades first-paint granularity for assembly simplicity; and the dual type programs make "which aggregate sees this file" a question developers occasionally have to answer.
Token streams no longer shake the render tree: Assistant chunks update one business Context and publish its keyed Node at most once per animation frame; unrelated rows' selector results retain their references, so those rows do not re-render. UI features load, fail, and get disabled as independent plugins — one crashing slot entry blacks out one card, one failed bundle fails loud before the UI flips in. The accepted costs: the loader/module-table machinery is bespoke infrastructure the team owns end to end; the one-flip boot (no progressive rendering) trades first-paint granularity for assembly simplicity; and the dual type programs make "which aggregate sees this file" a question developers occasionally have to answer.
## Alternatives considered
@@ -44,35 +44,35 @@ slot 体系有自己的 RFC——[slot 体系标准](2026-07-22-slot-type-chain-
服务是插件对其他插件的唯一 API 面(UI 组件与注入面都不是 API;无人调用的插件不挂服务——ui-trajectory 即最小插件样板:无 ctx 服务,只做视图坑注册)。名册:`ctx.connection`(api client + 流句柄)、`ctx.slots`(注册表包装层,发 `slots/changed`,渲染入口,渲染器安装约定)、`ctx.sessions`(列表 store、当前会话状态、scope 树)、`ctx.loader`、`ctx.theme`、`ctx.i18n`、`ctx.layout`(跨插件视图导航)、`ctx.conversation`(send/cancel/startSession)。过去住在服务 store 里的观看态(面板宽、选中、草稿)现按 [slot 体系标准](2026-07-22-slot-type-chain-implementation.md) 住 entry 声明的 store。
slot 之外不存在第二种注册模型——原视图环与工具环都已溶解进来。会话视图即 ui-conversation 声明的 `'conversation.view'` list 坑的 entry,tab 元数据随注册 options(`id`/`order`/`label`)走,per-view chrome 住视图组件自身。Tool 展示跨越一条显式包边界:运行时把 Code Dispatch 拓扑投影进每个 root 递归的 `subCalls`;ui-conversation 把这个已排序 root 放进 single `'conversation.chat.tool'` seat,不解释 Tool 名称或拓扑;ui-tool 渲染传入的树,并声明 keyed/session 的 `'tool.call.toolview'` 子 slot。key 空间仍在运行时开放(SlotMap 声明 slot、从不声明 key),root 与任意深度的后代都按 `entryKey: toolName` 分发,以 `GenericToolCard` 兜底。业务包通过 `ctx.slots.inject('tool.call.toolview', () => ctx.slots.register({ name: 'tool.call.toolview', key: '<tool>', inject? }, Row))` 注册原子视图;声明本身就是加载与重载依赖([决策](2026-08-05-slot-declaration-injection.md))。ui-conversation 还通过 `'conversation.details.tool'` 委托选中调用的详情正文,使 ui-tool 的 card model 保持为唯一展示所有者,同时避免 conversation 导入 Tool 组件。
slot 之外不存在第二种组件注册模型——原视图环与工具环都已溶解进来。会话视图即 ui-conversation 声明的 `'conversation.view'` list 坑 entry,tab 元数据随注册 options(`id`/`order`/`label`)走,per-view chrome 住视图组件自身。最终 Chat 业务 Node 通过 keyed/session `'conversation.chat.node'` slot 分发;ui-tool 拥有其中的 `tool-call` entry,递归渲染传入的 `subCalls`,并声明 keyed/session `'tool.call.toolview'` 子 slot。key 空间仍在运行时开放(SlotMap 声明 slot、从不声明 key),root 与任意深度的后代都按 `entryKey: toolName` 分发,以 `GenericToolCard` 兜底。业务包通过 `ctx.slots.inject('tool.call.toolview', () => ctx.slots.register({ name: 'tool.call.toolview', key: '<tool>' }, Row))` 注册原子视图;声明本身就是加载与重载依赖([决策](2026-08-05-slot-declaration-injection.md))。ui-conversation 还通过 `'conversation.details.tool'` 委托 selected call 的详情正文,使 ui-tool 的 card model 保持为唯一展示所有者,同时避免 conversation 导入 Tool 组件。与 target 无关的事件和 view registry 是数据组装缝,不是平行组件注册表([决策](2026-08-09-client-conversation-node-assembly.md))。
**scope 寻址**与 host 侧 agent scope 惯例同构:服务是 root 单例,方法不收 sessionId——它们读调用方 ctx 上的 scope 标(`scopeOf(ctx)`)。在会话 scope 内,`ctx.conversation.send('hi', 'queue')` 自动打到该会话;跨会话调用换 ctx 定向(`ctx.sessions.scope(id)!.conversation.send(...)`);从 root ctx 直接调 scoped 方法即 throw。client 会话 scope 的铸造方式与 host agent scope 相同(no-op 插件 fiber + scope 键 extend),首次观看时惰性建,只有会话被移除且无人观看才拆——仅 host 会话死亡不拆 scope(冻结为只读视窗)。
## 数据对象层(`packages/client/runtime/src/client/sessions/`)
帧从这里进、快照从这里出、fold 坐在中间——React-free(零 React import,grep 可断言):
帧从这里进、快照从这里出、Conversation assembler 坐在中间——React-free(零 React import,grep 可断言):
```
mux/host 帧(ConnectionController 泵入,sinks 注入)
mux/host frames (ConnectionController pump, injected sinks)
│
▼
SessionManager.handleMuxEnvelope / handleHostEnvelope
│ 带 sessionId 的帧只投已存在实例(审批/问答 requested 例外:进 pendingBuffers 缓冲)
│ session frames target existing instances (requested waits buffer)
▼
Session.handleMuxEnvelope ──► events 窗口(seq 连续升序)
│ │ 定稿事件 │ chunk
│ ▼ ▼
│ TranscriptAdapter PartialAccumulator
│ (→ nodes) (→ partial)
Session.handleMuxEnvelope ──► contiguous Event window
│ │ replace / prepend / append
│ ▼
│ ConversationNodeAssembler
│ Definitions -> Contexts -> view builders
▼
Notifier 微任务合批 ──► ConversationSnapshot 缓存 ──uSES──► 组件
```
- **Session**(session.ts):懒建、常驻——建成后在后台持续吃帧,切走切回秒显。操作面:`prompt`/`cancel`(RPC 透传;失败落进快照的 `promptError`)、`open`(拉尾页 history,幂等)、`loadOlder`(向上翻页,防重入)、`resync`(重连 = 清窗口重跑 open)。订阅面:`subscribe`/`getSnapshot`(恒返缓存引用)——`implements ObservableSnapshot<ConversationSnapshot>`,构造时挂 `useSelector = bindSnapshotSelector(this)`,Session 本身就是 uSES 源。帧分发是一个 switch:`session/event` 帧按 seq 去重(唯一去重键),open 在途时缓冲,否则追加 + 增量投影;open/缝合按 seq 合并 live 缓冲并去重,`subscribed.lastSeq` 超出窗口尾则回补一次。
- **ConversationSnapshot**(conversation.ts):不可变快照约定——`nodes`(人类对话记录,日志序)、`partial`、`runningCalls`、`pending`、`running`、`removed`、`openState`、`hasMore`、`promptError` 等。**引用纪律**(memo 与 uSES 的前提):顶层对象每变必新;未变化的 nodes 投影保持同一数组引用,消息流变化时返回新数组并复用未变化的元素引用;未变的子结构复用上一快照的引用。
- **ConversationSnapshot**(conversation.ts):顶层不可变快照契约。`chat` 包含结构化 `order`、identity 稳定的 keyed Node reader、Turn/Step index 和 timeline;`nodes`、`partial`、`runningCalls`、`turnTimings`、`turnEnds` 是未迁移 Trajectory 消费者使用的兼容 slice。pending interaction、queue、running、removed、open state、paging 和 prompt error 仍是 Session 信息。**引用纪律**(memo 与 uSES 的前提):未变化的子结构和 Node value 保持引用;单个业务更新只替换对应 key 的 value,除非它的顺序或 Location 发生变化。React 仍只订阅 Session 这一处 observable source,并由框架提供的 `useSession(selector)` 隔离 Node 与 Location 聚合更新。
- **SessionManager**(manager.ts):实例簇 + 帧总入口 + 会话列表。带 sessionId 的帧只投已存在实例(mux 广播不得把每个会话都实例化);例外是审批/问答 `requested` 帧——它们不落 history、open 无法回补,故缓冲进 `pendingBuffers`,实例化时回放。
- **Notifier**(notifier.ts):两条通知通道,按变更来源取用。`markDirty()`(默认;帧驱动一律用它)按微任务合批——N 次变更、一次通知、一次重渲染;flush 先重建快照缓存再通知。`notifyNow()`(仅用户手势的直接回响)同 tick 重建并通知——受控输入的回响若延到微任务,DOM 会回滚、光标跳尾。帧驱动代码用 notifyNow 会让合批塌回逐帧渲染;禁。
- **TranscriptAdapter / PartialAccumulator**:对话记录是按日志顺序投影的 append 来源 surface(`@deepseek-ai/dsh-session/surface` 的 `isAppendSurfaceEvent`),外加每次落地的压缩检查点一个标记——绝不用模型 surface,后者遮蔽被替换的范围,会抹掉读者已经看过的对话。节点顺序天然按 seq 单调,因此既无核心 `seq === index` 断言需要满足,也没有降级分支。分片不贡献任何节点(O(1) 跳过):累积器把 StreamChunk 折叠成 `AssistantBlock[]`,一次增量只换该块引用;定稿消息到达即在同一批内弃掉累积器(提升无闪烁)。成本模型:一个分片 = 一次字符串拼接 + 一个脏标记;帧风暴下未订阅的 Session 只花那个标记。
- **ConversationNodeAssembler**(`runtime/src/client/conversation/`):Session 拥有的增量引擎在原始事件上运行各自独立注册的 Definition。`match(event)` 无须扫描 Context 即可选出 `(kind, id)`;start/update 构造 Definition state;引擎计算的 Location 携带 Turn/Step 关闭信息;向前查询 Context 时记录依赖,并由后续 prepend 修复;`buildViewNode(target)` 只物化 dirty Context。Chat builder 保留结构顺序和 per-key value identity,`useSession` selector 负责消费隔离,Assistant token 发布则合并到每个 animation frame 一次。[Conversation Node 决策](2026-08-09-client-conversation-node-assembly.md)拥有组装边界,[Tool 展示所有权](2026-08-08-client-tool-presentation-ownership.md)拥有 Tool 递归渲染。
- **ConnectionController**(在 `packages/client/connection`):开 mux/host 双流、for-await 泵入,代际围栏之内指数退避重连(500ms 翻倍至 10s 封顶、抖动、无限重试);sinks 单向注入(Controller 不认识 Session)。重连 = 重建:`onConnected` → 列表刷新 + 各已打开会话 resync。对象层只面向 `IApiClient`;Web 承载以 HTTP POST 载两个 client→server 象限、以[每逻辑流一条 WebSocket](2026-08-04-websocket-downlink-carrier.md)载两个 server→client 象限,客户端类族归分层 RFC 属地。
## React 面(`packages/client/web-react`)
@@ -95,6 +95,7 @@ src/client/
contract/ shared slot and cross-domain types
service.ts cross-domain orchestration
skeleton/ conversation shell and details host
conversation-nodes/ independently registered business Definitions and Chat builder
chat/ ordered conversation view
input/ composer state machine
queue/ queued-message presentation
@@ -108,14 +109,14 @@ src/client/
## 怎么开发
- **新 UI 功能** = 新插件包:package.json 声明 `dshClient`(+ `inject` 拓扑),浏览器半边写在 `src/client/`(apply 挂服务/建 store、注册 slot),无 host 逻辑时 node 半边保持空 apply,用共享预设构建。把插件加进 host 配置;manifest 与装载随之自动跟上。
- **新 slot**:见 [slot 体系标准 RFC](2026-07-22-slot-type-chain-implementation.md)——约定合并进 `SlotMap`,在父 entry 的 `children` 里声明,经自动注入的 `renderSlot` prop 渲染。永不全局导出组件。
- **消费新帧类型**:带 sessionId → Session 分发 switch 加一个分支;host 级 → Manager 路由表;UI 需要时给 `ConversationSnapshot` 加字段并守住引用纪律。
- **新 slot**:见 [slot 体系标准 RFC](2026-07-22-slot-type-chain-implementation.md)——契约合并进 `SlotMap`,在父 entry 的 `children` 里声明,经自动注入的 `renderSlot` prop 渲染。永不全局导出组件。
- **消费新帧类型**:纯传输 session frame → Session 分发 switch;host 级 frame → Manager 路由表;已记录的 conversation 业务事件 → Definition 加 keyed view renderer,不增加 Session 业务分支。
- **状态住哪**:业务数据(事件、流式、待答)→ 永远对象层;父知道的 → renderSlot 现场的 owner props;单组件私有(滚动、搜索词、展开集)→ 组件状态;跨 entry 共享或跨重挂载存活(选中、草稿、面板宽)→ entry 声明的 store([slot 体系标准](2026-07-22-slot-type-chain-implementation.md))。
- **通知通道**:帧驱动/异步 = `markDirty` 合批;受控输入需要同 tick 的用户手势直接回响 = `notifyNow`。
## Consequences
token 流不再震荡渲染树:帧风暴对未订阅会话只花一个脏位,对被订阅视图每微任务一次合批重渲染(帧驱动 store 走 raf 合批)。UI 功能以独立插件的粒度装载、失败、停用——一个崩溃的 slot 注册项只黑一张卡,一个装载失败的 bundle 在 UI 切入之前大声报错。接受的代价:loader/模块表机件是团队端到端自持的定制基建;一次成型启动(无渐进渲染)用首屏粒度换装配简单;双类型 program 让「这个文件归哪个聚合」成为开发者偶尔要回答的问题。
token 流不再震荡渲染树:Assistant chunk 只更新一个业务 Context,每 animation frame 最多发布一次对应 keyed Node;无关行的 selector 结果保持原引用,因此不会重渲染。UI 功能以独立插件的粒度装载、失败、停用——一个崩溃的 slot 注册项只黑一张卡,一个装载失败的 bundle 在 UI 切入之前大声报错。接受的代价:loader/模块表机件是团队端到端自持的定制基建;一次成型启动(无渐进渲染)用首屏粒度换装配简单;双类型 program 让「这个文件归哪个聚合」成为开发者偶尔要回答的问题。
## Alternatives considered
@@ -2,5 +2,5 @@
# side as of the last confirmed-consistent state. Both languages carry equal authority;
# after editing either side, bring the other along and re-record with:
# pnpm run verify-translation-pairing --write .agents/notes/implemented/architecture/2026-08-08-client-tool-presentation-ownership.md
2026-08-08-client-tool-presentation-ownership.md: f12a116c34064186b6be1496e1071025221817c4
2026-08-08-client-tool-presentation-ownership.zh.md: f5f7d71f1e05b27855d29acc223b340c8d89f1d8
2026-08-08-client-tool-presentation-ownership.md: 3feefc3cfbe538024b8610394b9f170c423556e8
2026-08-08-client-tool-presentation-ownership.zh.md: 031975fdebf5f72a19396f16b086a3abdcbca172
@@ -6,100 +6,63 @@ English | [中文](2026-08-08-client-tool-presentation-ownership.zh.md)
## Problem
The Client Runtime already projects Tool calls into a stable lifecycle: it pairs call/result events by `callId`, preserves running and settled forms, and indexes Code Dispatch children by their root call. The chat view nevertheless owned the entire presentation stack. It placed root calls in ChatFlow, composed each root with its subcalls, dispatched every atomic call by Tool name, carried the generic fallback and card models, registered first-party Tool views, and reused those models in the details panel.
Client Runtime already paired Tool call/result events by `callId` and could recover root/subcall topology from Code Dispatch events, but the Chat view also owned Tool placement in the conversation flow, recursive call-tree composition, Tool-name dispatch, the Generic fallback, card models, and first-party Tool renderers. `ui-conversation` therefore had to interpret every business Tool name; moving individual React components did not change that ownership, and removing atomic renderers left subcalls without a presentation owner.
That ownership made `ui-conversation` interpret business Tool names and made subcalls an orphaned concern if an atomic Tool view moved elsewhere. A business package such as `ui-skill` could register a row, but it still depended on conversation's Tool-specific composition contract. Adding Tool-specific Session projection would duplicate a data model the Runtime already owns, while moving only individual React components would leave the composition and model coupling in place.
Tool presentation needed an independent owner without adding a second registry beside Client slots or making every atomic Tool renderer understand root/subcall structure.
## Decision
Tool is a first-class Client UI concept with one presentation owner, `@deepseek-ai/dsh-client-ui-tool`. Runtime normalizes Code Dispatch into recursive `ToolCallBlock` values: every root or child owns its next level through `subCalls`, and `ConversationSnapshot` exposes no separate parent-to-children map.
Tool is a first-class Client UI presentation concept. `@deepseek-ai/dsh-client-ui-tool` owns root/subcall composition, atomic renderer dispatch by wire Tool name, the Generic fallback, card models, and details output. Business plugins register only their atomic Tool renderers and do not modify conversation or Session.
“First-class concept” describes UI ownership only; it adds no Runtime data kind. `ConversationNode` remains the transcript projection, `ChatFlowItem` remains the render unit produced when conversation sorts and groups nodes, `ToolCallBlock` remains the standard data for one call, and `ToolCallTree` only composes root/subcall presentation within Tool. Command continues to render through the separate `'conversation.chat.commandview'` seat and does not become Tool.
Conversation data assembly follows the later [Conversation business-node decision](2026-08-09-client-conversation-node-assembly.md). The `ui-conversation` Tool Definition pairs root call/result Session Events, folds Code Dispatch edges into recursive `ToolCallBlock.subCalls`, and emits one stable `tool-call` Chat Node. This data responsibility handles only official Tool identity and topology; it does not interpret presentation for concrete Tool names.
`ui-conversation` owns ordered placement. `deriveChatFlow()` still decides where a settled Tool group appears, and `ChatView` still appends running calls, maintains scroll anchors and selection, and supplies host actions. For each root call it renders the single/session `'conversation.chat.tool'` seat with the root block, selected call id, session cwd, and open-file/inspect callbacks. It does not read Code Dispatch children, branch on Tool names, or import Tool-specific views and card models.
[`ChatView`](../../../../packages/client/ui-conversation/src/client/chat/ChatView.tsx) only places generic [`ChatNodeSeat`](../../../../packages/client/ui-conversation/src/client/chat/ChatNodeSeat.tsx) entries in Chat snapshot `order`. A Seat dispatches `'conversation.chat.node'` by `node.kind`; [`ui-tool`](../../../../packages/client/ui-tool/src/client/apply.ts) registers the `tool-call` entry, and [`ToolCallTree`](../../../../packages/client/ui-tool/src/client/tool/ToolCallTree.tsx) recursively traverses the root block. Every root or child level dispatches through the same keyed/session `'tool.call.toolview'` child slot with `entryKey: toolName`, falling back to `GenericToolCard` when no registration exists.
`ui-tool` occupies that whole-Tool seat. `ToolCallTree` recursively walks the root block's `subCalls` and routes every level through one keyed/session `'tool.call.toolview'` child slot using `entryKey: toolName`. An absent business registration renders `GenericToolCard`. It neither reads Session nor maintains a second call topology.
A business Tool plugin receives one standard `ToolCallBlock`, identity, workspace cwd, and host actions; it does not read Session, Context, or the Conversation assembler. Skill remains an ordinary Tool and uses the same keyed-slot registration path as other business Tools.
Business plugins register only atomic views against `'tool.call.toolview'`. Their owner payload is the standard Tool call block plus identity, cwd, and host actions; it carries no Session projector or conversation service. Skill remains an ordinary Tool and `ui-skill` registers the `skill` key through this slot. Existing first-party views live in `ui-tool` until a business package has a reason to own one independently.
The details panel is a second Tool presentation site but not a call-tree owner. `ui-conversation` delegates its selected output body through the single/session `'conversation.details.tool'` seat; `ui-tool` renders the card-aware output and the seat fallback preserves raw result text when the plugin is absent. Card models therefore have one production owner without introducing a reverse implementation import.
The Runtime remains the authority for Tool lifecycle and call topology. Code Dispatch is an official top-level concept because it changes parent/child identity; a private `ToolCallTree` shares one fold between live and history paths and projects its index into standard recursive call blocks. Ordinary Tool business differences stay at the keyed presentation contract, and this package boundary adds no Tool projector/fold registry.
The details panel is a second Tool presentation point, not the call-tree owner. `ui-conversation` locates the selected call and delegates its output body through `'conversation.details.tool'`; `ui-tool` reuses the card model, while the conversation fallback retains raw result text when the plugin is absent.
## Runtime and render path
This boundary starts at the Client's `ConversationSnapshot`; the full render path is:
```text
ConversationSnapshot.nodes
-> deriveChatFlow()
-> settled tool-group positions ----+
|
ConversationSnapshot.runningCalls |
-> ChatView flow tail ---------------+-> ToolSeat
-> conversation.chat.tool
-> ToolCallTree
-> root ToolCallBlock
`- subCalls[] (recursive)
-> tool.call.toolview(entryKey = toolName)
|- registered atomic view
`- GenericToolCard fallback
Session Event window
-> Tool Definition -> tool-call Chat Node (recursive ToolCallBlock)
-> ChatView -> ChatNodeSeat(entryKey = tool-call)
-> ToolCallTree
-> root/subCalls[] recursion
-> tool.call.toolview(entryKey = toolName)
|- registered atomic view
`- GenericToolCard fallback
```
Runtime's [`ToolCallTree`](../../../../packages/client/runtime/src/client/sessions/tool-call-tree.ts) privately indexes child lifecycles by parent callId and is shared by the live [`Session.buildSnapshot()`](../../../../packages/client/runtime/src/client/sessions/session.ts) and historical [`projectConversationHistory()`](../../../../packages/client/runtime/src/client/session-history/history-fold.ts) paths. It recursively projects children onto root `ToolCallBlock` values and copies only the owning ancestor path when a child changes. Unchanged siblings, other roots, and snapshot references with no Tool-topology change stay stable so React selectors and memoization can skip unrelated updates. Tool UI consumes this unified tree without repeating call/result pairing, historical replay, or cache indexing.
## Ownership boundary
[`ChatView`](../../../../packages/client/ui-conversation/src/client/chat/ChatView.tsx) reruns [`deriveChatFlow()`](../../../../packages/client/ui-conversation/src/client/chat/chat-flow.ts) only when the `nodes` reference changes. It groups consecutive settled Tool results into a `tool-group`, while running root calls append at the flow tail. Both paths ultimately enter the same `ToolSeat`, so settled and running forms share the whole-Tool seat. Selection is passed only to the root containing that call, and `ToolCallTree` then renders recursively within that local tree.
## Code and responsibility boundaries
| Owner | Primary code | Owns | Explicitly does not own |
|---|---|---|---|
| Client Runtime | [`Session`](../../../../packages/client/runtime/src/client/sessions/session.ts), [`ToolCallTree`](../../../../packages/client/runtime/src/client/sessions/tool-call-tree.ts), [`history-fold.ts`](../../../../packages/client/runtime/src/client/session-history/history-fold.ts) | call/result pairing, running/settled lifecycle, recursive parent/child tree, snapshot structural sharing | Business views selected by Tool name |
| `ui-conversation` | [`chat-flow.ts`](../../../../packages/client/ui-conversation/src/client/chat/chat-flow.ts), [`ChatView.tsx`](../../../../packages/client/ui-conversation/src/client/chat/ChatView.tsx), [`slots.ts`](../../../../packages/client/ui-conversation/src/client/contract/slots.ts) | ChatFlow order, settled groups, running tail, scroll anchors, selection and host actions, whole-Tool seat declaration | subcall composition, `toolName` dispatch, Generic fallback, Tool card models |
| `ui-tool` | [`apply.ts`](../../../../packages/client/ui-tool/src/client/apply.ts), [`ToolCallTree.tsx`](../../../../packages/client/ui-tool/src/client/tool/ToolCallTree.tsx), [`slots.ts`](../../../../packages/client/ui-tool/src/client/contract/slots.ts) | root/subcall composition, atomic keyed dispatch, Generic fallback, Tool card models and built-in Tool views | ChatFlow ordering, Session Event fold |
| Business Tool plugins | [`ui-skill` registration example](../../../../packages/client/ui-skill/src/client/index.ts) | Atomic views for one or more wire Tool names | root/subcall placement and lifecycle pairing |
| Details path | [`DetailsPanel.tsx`](../../../../packages/client/ui-conversation/src/client/skeleton/DetailsPanel.tsx), [`ToolDetails.tsx`](../../../../packages/client/ui-tool/src/client/tool/ToolDetails.tsx) | selected-call lookup, card-aware output, and raw fallback | chat call-tree composition |
## Slot and owner contract
A slot declaration also constrains render ownership. The conversation chat entry declares `'conversation.chat.tool'` through `children`, so only `ChatView` places the whole-Tool seat. When `ui-tool` registers that seat, its `children` declares `'tool.call.toolview'`, so only `ToolCallTree` renders the atomic Tool seat. Business plugins register keyed entries only; they neither participate in root/subcall composition nor establish a registry parallel to slots.
The whole seat's `ToolTreeOwnerProps` carries the root `callId`, `toolName`, `ToolCallBlock`, `selectedCallId`, session `cwd`, `openFile(path)`, and `inspectCall(callId)`. `ToolCallTree` converts either a root or child into the same `ToolCallOwnerProps` and narrows inspect to a callback for that call. The atomic owner carries no `ReactNode`, Cordis `Context`, Session service, or projector; a business view consumes only one standard call block and host actions.
The seat filler also preserves the conversation DOM contract on every root and child wrapper: `data-chat-anchor-key="call:<callId>"`, `data-chat-call-id`, and `data-selected="true"` on the selected call. `ChatView` consumes the anchor key to restore prepend/paging position; the Tool owner emits it because it alone composes child wrappers.
Business plugins use one registration shape:
```text
ctx.slots.inject('tool.call.toolview', () =>
ctx.slots.register({
name: 'tool.call.toolview',
key: '<wire tool name>',
}, BusinessToolRow))
```
`ui-tool`'s [`apply()`](../../../../packages/client/ui-tool/src/client/apply.ts) registers the whole-Tool renderer, details renderer, and existing built-in atomic views. An existing independent business package can move only its keyed registration, as `ui-skill` does, without changing `ui-conversation` or Session.
## Details path
[`DetailsPanel`](../../../../packages/client/ui-conversation/src/client/skeleton/DetailsPanel.tsx) locates the selected call recursively in `nodes` and `runningCalls` through their `subCalls`, and it owns input arguments, empty states, and panel lifecycle. It passes only `{ block, cwd }` to `'conversation.details.tool'`; [`ToolDetails`](../../../../packages/client/ui-tool/src/client/tool/ToolDetails.tsx) reuses Tool card models to render the output. When `ui-tool` is absent, a settled call falls back to raw result text and a running call shows conversation's running fallback, so details never imports the Tool implementation in reverse.
| Owner | Owns | Explicitly does not own |
|---|---|---|
| Client Runtime Conversation engine | Context identity, Location, history replay, view Node publication | Tool event meaning, call tree, Tool renderer |
| `ui-conversation` Tool Definition | call/result pairing, Code Dispatch topology, running/settled/interrupted `ToolCallBlock`, Chat ordering anchor | Tool-name dispatch, card models, recursive React structure |
| `ui-conversation` Chat view | keyed Node order, scroll anchors, selection, and host actions | Tool lifecycle, subcall composition, atomic Tool renderers |
| `ui-tool` | root/subcall recursive rendering, atomic keyed dispatch, fallback, card models, and details output | Session Event fold, Chat ordering |
| Business Tool plugin | atomic renderers for one or more wire Tool names | root/subcall placement, lifecycle pairing, Session projectors |
## Verification
Test ownership follows production ownership. `ui-conversation` tests install a local whole-Tool seat probe and assert only ChatFlow placement, owner payload, and host contracts such as selection, open-file, and inspect; they do not import `ui-tool` production code or test helpers. `ui-tool` tests mount a real conversation host and verify root/subcall composition, keyed dispatch, generic fallback, concrete Tool UI, and plugin lifecycle.
`ui-conversation` tests pin the Tool Definition's call/result pairing, Code Dispatch, interruption, and running-to-settled keyed identity without importing production `ui-tool` renderers. `ui-tool` tests mount the real conversation host and pin root/subcall recursion, keyed dispatch, Generic fallback, selection, details, and concrete Tool cards. Assembled Web tests cover the path with both plugins loaded.
## Alternatives considered
**Keep atomic Tool slots under every conversation view.** Rejected: each view would have to reproduce root/subcall composition, and a Tool registration would be isolated by view even though its business meaning is Tool-wide. A whole-Tool seat preserves view-owned placement while giving the call tree one owner. This supersedes the per-view placement selected by the earlier [toolview dissolution](2026-07-23-toolview-dissolution.md), while retaining its keyed-slot and no-parallel-registry decisions.
**Keep atomic Tool slots under every conversation view.** Rejected: every view would repeat root/subcall composition and Tool registration would split by view. The whole Tool renderer occupies one business Node slot in a view, while Tool owns atomic dispatch.
**Move only the Tool React components and card models.** Rejected: `ChatView` would still own Tool-name dispatch and Code Dispatch composition, so the dependency would change file paths without changing responsibility.
**Move only Tool React components and card models.** Rejected: conversation would still dispatch by Tool name and recurse through subcalls, so file movement would not create an ownership boundary.
**Add business-specific Session projectors or folds.** Rejected: ordinary Tool views consume the standard call block already reconstructed by Runtime. A second registry would create two authorities for call identity and historical replay. Only a feature that changes logged topology or lifecycle earns a Runtime-level extension.
**Create a Tool-specific projector/fold registry.** Rejected: the general Conversation assembler already owns Context identity, history windows, and publication. A second Runtime registry would create two lifecycle authorities.
**Make each atomic Tool view render its own subcalls recursively.** Rejected: the atomic registrant receives one Tool call and should not know whether it is a root or child. Recursive root/child composition belongs centrally to `ui-tool`'s `ToolCallTree`.
**Let every atomic Tool renderer recurse through its subcalls.** Rejected: an atomic registrant should understand one Tool call without knowing whether it is a root or child. `ToolCallTree` handles recursive structure once.
**Import `ui-tool` components directly from `ui-conversation`.** Rejected: it would reverse the intended feature direction and make Tool presentation mandatory. Declared slots retain lifecycle ownership, fallback behavior, and independent plugin loading.
**Let `ui-conversation` import `ui-tool` components directly.** Rejected: this would reverse the feature dependency and make Tool presentation mandatory. Slots preserve independent loading, lifecycle, and fallback behavior.
## Consequences
`ui-conversation` becomes independent of Tool-name business presentation while retaining ChatFlow, selection, and host interaction responsibilities. Root calls and subcalls cannot drift onto different dispatch paths, and business packages can own atomic Tool presentation without Session changes. The cost is one new Client package and two cross-package slot contracts; `ui-tool` also deliberately depends on conversation's declared seats and locale namespace. The assembled Web bundle therefore mounts `ui-tool`; omitting it leaves chat Tool seats empty while the details seat keeps its raw-result fallback, without changing Session reconstruction.
`ui-conversation` no longer depends on presentation for concrete Tool names, and root and subcalls cannot drift onto different dispatch paths. Business packages can independently own atomic Tool renderers; if `ui-tool` is absent, Conversation data assembly remains valid, Chat Nodes use the generic fallback, and details retain raw results.
The cost is an explicit dependency from `ui-tool` on the business Node slot and locale namespace declared by conversation, plus one Tool-specific child slot. Tool Definition remains in `ui-conversation` because this change does not split packages; it can later move through the Conversation registry seam without changing the presentation ownership recorded here.
@@ -6,100 +6,63 @@ Status: implemented
## Problem
Client Runtime 已经把 Tool 调用投影成稳定的生命周期:它按 `callId` 配对 call/result 事件,保留 running 与 settled 两种形态,并按 root call 索引 Code Dispatch 子调用。但 chat view 仍拥有整套展示链路:它在 ChatFlow 中放置 root call,把每个 root 与 subcall 编排在一起,按 Tool 名称分发每个原子调用,携带通用 fallback 与 card model,注册第一方 Tool view,并在 details panel 中复用这些 model。
Client Runtime 已经按 `callId` 配对 Tool call/result,并能从 Code Dispatch 事件恢复 root/subcall 拓扑,但 Chat view 曾同时拥有 Tool 在对话流中的放置、递归调用树、按 Tool 名称分发、Generic fallback、card model 和第一方 Tool renderer。`ui-conversation` 因此必须解释每个业务 Tool 名称;只移动单个 React 组件不会改变这层所有权,移走原子 renderer 后 subcall 也会成为无主逻辑。
这种所有权迫使 `ui-conversation` 解释业务 Tool 名称;一旦原子 Tool view 被迁走,subcall 就会成为无主的遗留关注点。`ui-skill` 等业务包虽能注册一行视图,仍依赖 conversation 的 Tool 专属编排约定。增加 Tool 专属 Session projection 会重复 Runtime 已拥有的数据模型,而只移动单个 React 组件则会把编排与 model 耦合留在原地。
Tool presentation 需要一个独立所有者,同时不能建立与 Client slot 平行的第二套注册表,也不能让每个原子 Tool renderer 自己理解 root/subcall 结构。
## Decision
Tool 成为 Client UI 的一级概念,并由 `@deepseek-ai/dsh-client-ui-tool` 统一拥有展示。Runtime 将 Code Dispatch 规范化为递归 `ToolCallBlock`:每个 root 或 child 通过自己的 `subCalls` 拥有下一层调用,`ConversationSnapshot` 不再公开单独的 parent-to-children map。
Tool 是 Client UI 的一级展示概念,由 `@deepseek-ai/dsh-client-ui-tool` 统一拥有 root/subcall 编排、按 wire Tool name 的原子 renderer 分发、Generic fallback、card model 和 details output。业务插件只注册自己的原子 Tool renderer,不修改 conversation 或 Session。
这里的“一级概念”只描述 UI 所有权,不增加 Runtime 数据种类。`ConversationNode` 仍是 transcript projection,`ChatFlowItem` 仍是 conversation 对节点进行排序与分组后得到的渲染单元,`ToolCallBlock` 仍是单次调用的标准数据,而 `ToolCallTree` 只负责 Tool 内部的 root/subcall 展示编排。Command 继续通过独立的 `'conversation.chat.commandview'` 席位渲染,不并入 Tool。
Conversation 数据组装遵循后续的 [Conversation 业务节点决策](2026-08-09-client-conversation-node-assembly.md)。`ui-conversation` 的 Tool Definition 从 Session Event 配对 root call/result,把 Code Dispatch edge fold 成递归 `ToolCallBlock.subCalls`,并生成一个稳定的 `tool-call` Chat Node;这里的数据职责只处理官方 Tool identity 和拓扑,不解释具体 Tool 名称的展示。
`ui-conversation` 拥有有序放置。`deriveChatFlow()` 仍决定 settled Tool group 在哪里出现,`ChatView` 仍追加 running call、维护滚动 anchor 与 selection,并提供宿主动作。对于每个 root call,它使用 root block、selected call id、session cwd 以及 open-file/inspect 回调渲染 single/session 的 `'conversation.chat.tool'` 席位。它不读取 Code Dispatch child、不按 Tool 名称分支,也不导入 Tool 专属 view 或 card model。
[`ChatView`](../../../../packages/client/ui-conversation/src/client/chat/ChatView.tsx) 只按 Chat snapshot 的 `order` 放置通用 [`ChatNodeSeat`](../../../../packages/client/ui-conversation/src/client/chat/ChatNodeSeat.tsx)。Seat 以 `node.kind` 分发 `'conversation.chat.node'`;[`ui-tool`](../../../../packages/client/ui-tool/src/client/apply.ts) 注册 `tool-call` entry,并由 [`ToolCallTree`](../../../../packages/client/ui-tool/src/client/tool/ToolCallTree.tsx) 递归遍历 root block。每一层 root 或 child 都通过同一个 keyed/session `'tool.call.toolview'` 子 slot 以 `entryKey: toolName` 分发,缺少注册时渲染 `GenericToolCard`。
`ui-tool` 占据这个整体 Tool 席位。`ToolCallTree` 直接递归遍历 root block 的 `subCalls`,并让每一层调用都通过同一个 keyed/session 的 `'tool.call.toolview'` 子 slot,以 `entryKey: toolName` 分发。业务未注册时渲染 `GenericToolCard`。它不读取 Session,也不维护第二份调用拓扑。
业务 Tool 插件接收一个标准 `ToolCallBlock`、identity、workspace cwd 和宿主动作,不读取 Session、Context 或 Conversation assembler。Skill 仍是普通 Tool;它和其他业务 Tool 使用同一 keyed slot 注册路径。
业务插件只对 `'tool.call.toolview'` 注册原子 view。其 owner payload 是标准 Tool call block 加 identity、cwd 与宿主动作,不携带 Session projector 或 conversation service。Skill 仍是普通 Tool,`ui-skill` 通过该 slot 注册 `skill` key。现有第一方 view 暂留在 `ui-tool`,直到某个业务包确有理由独立拥有它。
details panel 是第二个 Tool 展示点,但不是调用树所有者。`ui-conversation` 定位 selected call,并通过 `'conversation.details.tool'` 委托 output body;`ui-tool` 复用 card model,插件缺席时 conversation fallback 保留 raw result text。
details panel 是第二个 Tool 展示点,但不是调用树所有者。`ui-conversation` 通过 single/session 的 `'conversation.details.tool'` 席位委托 selected output body;`ui-tool` 渲染能够识别 card 的输出,插件缺席时由席位 fallback 保留 raw result text。因此 card model 只有一个生产代码所有者,也不需要引入反向实现依赖。
Runtime 仍是 Tool 生命周期与调用拓扑的权威。Code Dispatch 作为官方顶级概念改变 parent/child identity;私有 `ToolCallTree` 对 live 与 history 共用同一套 fold,并把索引投影成标准递归 call block。普通 Tool 业务差异停留在 keyed 展示约定,这个包边界不会增加 Tool projector/fold registry。
## Runtime 与渲染链路
这项边界从 Client 的 `ConversationSnapshot` 开始,完整渲染链路如下:
## Runtime and render path
```text
ConversationSnapshot.nodes
-> deriveChatFlow()
-> settled tool-group positions ----+
|
ConversationSnapshot.runningCalls |
-> ChatView flow tail ---------------+-> ToolSeat
-> conversation.chat.tool
-> ToolCallTree
-> root ToolCallBlock
`- subCalls[] (recursive)
-> tool.call.toolview(entryKey = toolName)
|- registered atomic view
`- GenericToolCard fallback
Session Event window
-> Tool Definition -> tool-call Chat Node (recursive ToolCallBlock)
-> ChatView -> ChatNodeSeat(entryKey = tool-call)
-> ToolCallTree
-> root/subCalls[] recursion
-> tool.call.toolview(entryKey = toolName)
|- registered atomic view
`- GenericToolCard fallback
```
Runtime 的 [`ToolCallTree`](../../../../packages/client/runtime/src/client/sessions/tool-call-tree.ts) 私下按 parent callId 索引 child lifecycle,并供 Live [`Session.buildSnapshot()`](../../../../packages/client/runtime/src/client/sessions/session.ts) 与历史 [`projectConversationHistory()`](../../../../packages/client/runtime/src/client/session-history/history-fold.ts) 共用。它把 children 递归投影到 root `ToolCallBlock`,child 变化时只复制所属祖先路径;未变化的 sibling、其他 root,以及没有 Tool 拓扑变化的 snapshot 引用保持稳定,供 React selector 与 memo 跳过无关更新。Tool UI 直接消费这两个路径统一后的树,不重复 call/result 配对、历史 replay 或缓存索引。
## Ownership boundary
[`ChatView`](../../../../packages/client/ui-conversation/src/client/chat/ChatView.tsx) 只在 `nodes` 引用变化时重新执行 [`deriveChatFlow()`](../../../../packages/client/ui-conversation/src/client/chat/chat-flow.ts),把连续 settled Tool result 合为 `tool-group`;running root call 则追加在 flow tail。两条路径最终都进入同一个 `ToolSeat`,因此 settled/running 形态共享整体 Tool 席位。selection 只传给包含该 call 的 root,`ToolCallTree` 再沿该 root 的局部树递归渲染。
## 代码与职责边界
| 所有者 | 主要代码 | 拥有的责任 | 明确不拥有 |
|---|---|---|---|
| Client Runtime | [`Session`](../../../../packages/client/runtime/src/client/sessions/session.ts)、[`ToolCallTree`](../../../../packages/client/runtime/src/client/sessions/tool-call-tree.ts)、[`history-fold.ts`](../../../../packages/client/runtime/src/client/session-history/history-fold.ts) | call/result 配对、running/settled 生命周期、递归 parent/child 树、snapshot 结构共享 | Tool 名称对应的业务视图 |
| `ui-conversation` | [`chat-flow.ts`](../../../../packages/client/ui-conversation/src/client/chat/chat-flow.ts)、[`ChatView.tsx`](../../../../packages/client/ui-conversation/src/client/chat/ChatView.tsx)、[`slots.ts`](../../../../packages/client/ui-conversation/src/client/contract/slots.ts) | ChatFlow 顺序、settled group、running tail、scroll anchor、selection 与宿主动作、整体 Tool 席位声明 | subcall 组合、按 `toolName` 分发、Generic fallback、Tool card model |
| `ui-tool` | [`apply.ts`](../../../../packages/client/ui-tool/src/client/apply.ts)、[`ToolCallTree.tsx`](../../../../packages/client/ui-tool/src/client/tool/ToolCallTree.tsx)、[`slots.ts`](../../../../packages/client/ui-tool/src/client/contract/slots.ts) | root/subcall 组合、原子 keyed dispatch、Generic fallback、Tool card model 与内置 Tool view | ChatFlow 排序、Session Event fold |
| 业务 Tool 插件 | [`ui-skill` 注册例](../../../../packages/client/ui-skill/src/client/index.ts) | 一个或多个 wire Tool name 的原子 view | root/subcall 位置与生命周期配对 |
| details 路径 | [`DetailsPanel.tsx`](../../../../packages/client/ui-conversation/src/client/skeleton/DetailsPanel.tsx)、[`ToolDetails.tsx`](../../../../packages/client/ui-tool/src/client/tool/ToolDetails.tsx) | selected call 定位、card-aware output 与 raw fallback | chat 调用树编排 |
## Slot 与 owner 约定
slot 声明同时限定渲染所有权。conversation chat entry 通过 `children` 声明 `'conversation.chat.tool'`,因此只有 `ChatView` 放置整体 Tool 席位;`ui-tool` 注册该席位时再通过 `children` 声明 `'tool.call.toolview'`,因此只有 `ToolCallTree` 渲染原子 Tool 席位。业务插件只注册 keyed entry,不参与 root/subcall 编排,也不建立与 slot 平行的 registry。
整体席位的 `ToolTreeOwnerProps` 携带 root `callId`、`toolName`、`ToolCallBlock`、`selectedCallId`、session `cwd`、`openFile(path)` 与 `inspectCall(callId)`。`ToolCallTree` 把 root 或 child 转成相同的 `ToolCallOwnerProps`,并把 inspect 收窄成当前 call 的回调。原子 owner 不携带 `ReactNode`、Cordis `Context`、Session service 或 projector;业务 view 只消费一个标准调用块和宿主动作。
席位填充方还要在每个 root 和 child wrapper 上保留 conversation DOM 约定:`data-chat-anchor-key="call:<callId>"`、`data-chat-call-id`,以及 selected call 上的 `data-selected="true"`。`ChatView` 用 anchor key 恢复 prepend/paging 位置;child wrapper 由 Tool owner 独自编排,因此这些属性也由它输出。
业务插件遵循同一个注册形态:
```text
ctx.slots.inject('tool.call.toolview', () =>
ctx.slots.register({
name: 'tool.call.toolview',
key: '<wire tool name>',
}, BusinessToolRow))
```
`ui-tool` 的 [`apply()`](../../../../packages/client/ui-tool/src/client/apply.ts) 注册整体 Tool renderer、details renderer 与现有内置原子 view;已有独立业务包可以像 `ui-skill` 一样只迁走自己的 keyed 注册,无需改动 `ui-conversation` 或 Session。
## Details 路径
[`DetailsPanel`](../../../../packages/client/ui-conversation/src/client/skeleton/DetailsPanel.tsx) 在 `nodes` 与 `runningCalls` 的递归 `subCalls` 中定位 selected call,并拥有 input 参数、空态和面板生命周期。它只把 `{ block, cwd }` 交给 `'conversation.details.tool'`;[`ToolDetails`](../../../../packages/client/ui-tool/src/client/tool/ToolDetails.tsx) 复用 Tool card model 渲染 output。`ui-tool` 缺席时,settled call 回退为 raw result text,running call 显示 conversation 的 running fallback,因此 details 不反向导入 Tool 实现。
| 所有者 | 拥有 | 明确不拥有 |
|---|---|---|
| Client Runtime Conversation engine | Context identity、Location、历史重放、view Node 发布 | Tool 事件含义、调用树、Tool renderer |
| `ui-conversation` Tool Definition | call/result 配对、Code Dispatch 拓扑、running/settled/interrupted `ToolCallBlock`、Chat 排序 anchor | Tool 名称分发、card model、递归 React 结构 |
| `ui-conversation` Chat view | keyed Node 顺序、scroll anchor、selection 与宿主动作 | Tool lifecycle、subcall 组合、原子 Tool renderer |
| `ui-tool` | root/subcall 递归渲染、原子 keyed dispatch、fallback、card model 与 details output | Session Event fold、Chat 排序 |
| 业务 Tool 插件 | 一个或多个 wire Tool name 的原子 renderer | root/subcall 位置、生命周期配对、Session projector |
## Verification
测试归属跟随生产所有权。`ui-conversation` 的测试安装本地整体 Tool 席位替身,只验证 ChatFlow 位置、owner payload 与 selection、open-file、inspect 等宿主约定;它们不导入 `ui-tool` 的生产实现或测试 helper。`ui-tool` 的测试挂载真实 conversation 宿主,验证 root/subcall 编排、keyed dispatch、generic fallback、具体 Tool UI 与插件生命周期。
`ui-conversation` 测试固定 Tool Definition 的 call/result、Code Dispatch、interruption 和 running-to-settled keyed identity,不导入 `ui-tool` 的生产 renderer。`ui-tool` 测试挂载真实 conversation 宿主,固定 root/subcall 递归、keyed dispatch、Generic fallback、selection、details 和具体 Tool card。组装后的 Web 测试覆盖两侧插件共同装载的路径。
## Alternatives considered
**在每个 conversation view 下保留原子 Tool slot。** 拒绝:每个 view 都必须重复 root/subcall 编排,而且 Tool 注册会按 view 隔离,即使它的业务语义本应是 Tool 级。整体 Tool 席位保留 view 对放置位置的所有权,同时让调用树只有一个所有者。它取代了早期 [toolview 溶解](2026-07-23-toolview-dissolution.md)所选择的 per-view 放置方式,但保留 keyed slot 与不设平行 registry 的决策。
**在每个 conversation view 下保留原子 Tool slot。** 拒绝:每个 view 都要重复 root/subcall 编排,Tool 注册也会按 view 分裂。整个 Tool renderer 占据 view 的一个业务 Node slot,原子分发由 Tool 自己拥有。
**只移动 Tool React 组件与 card model。** 拒绝:`ChatView` 仍会拥有 Tool 名称分发与 Code Dispatch 编排,只是改变文件路径,没有改变责任。
**只移动 Tool React 组件与 card model。** 拒绝:conversation 仍会按 Tool 名称分发并递归 subcall,文件位置变化不产生所有权边界。
**增加业务专属 Session projector 或 fold。** 拒绝:普通 Tool view 消费 Runtime 已重建的标准 call block。第二套 registry 会为 call identity 与历史 replay 建立两个权威。只有会改变日志拓扑或生命周期的能力才应获得 Runtime 级扩展。
**为 Tool 建立专属 projector/fold registry。** 拒绝:通用 Conversation assembler 已拥有 Context identity、历史窗口和发布;第二个 Runtime registry 会制造生命周期的双重权威。
**让每个原子 Tool view 递归渲染自己的 subcall。** 拒绝:原子注册方只接收一个 Tool call,不应知道自己是 root 还是 child。递归 root/child 编排统一归 `ui-tool` 的 `ToolCallTree`。
**让每个原子 Tool renderer 递归自己的 subcall。** 拒绝:原子注册方只应理解一个 Tool call,不应知道自己是 root 还是 child。递归结构统一由 `ToolCallTree` 处理。
**让 `ui-conversation` 直接导入 `ui-tool` 组件。** 拒绝:这会反转预期的 feature 依赖方向,并把 Tool 展示变成必选能力。声明式 slot 能保留生命周期所有权、fallback 行为与独立插件装载。
**让 `ui-conversation` 直接导入 `ui-tool` 组件。** 拒绝:这会反转 feature 依赖并把 Tool 展示变成必选能力。slot 保留独立装载、生命周期和 fallback。
## Consequences
`ui-conversation` 不再依赖 Tool 名称对应的业务展示,同时保留 ChatFlow、selection 与宿主交互责任。root call 与 subcall 不会漂移到不同分发路径,业务包无需修改 Session 即可拥有原子 Tool 展示。代价是新增一个 Client package 与两份跨包 slot 约定;`ui-tool` 也明确依赖 conversation 声明的席位与 locale namespace。因此组装后的 Web bundle 会挂载 `ui-tool`;省略该插件时,chat Tool 席位为空,details 席位则保留 raw-result fallback,且 Session 重建不受影响。
`ui-conversation` 不再依赖 Tool 名称对应的业务展示,root 与 subcall 也不会漂移到不同分发路径。业务包可以独立拥有原子 Tool renderer;`ui-tool` 缺席时,Conversation 数据组装仍然成立,Chat Node 使用通用 fallback,details 保留 raw result。
代价是 `ui-tool` 明确依赖 conversation 声明的业务 Node slot 和 locale namespace,并拥有一个 Tool 专属子 slot。Tool Definition 暂时位于 `ui-conversation`,因为本次没有拆 package;它以后可以沿 Conversation registry seam 移动,而不会改变本 Note 规定的展示所有权。
@@ -2,5 +2,5 @@
# side as of the last confirmed-consistent state. Both languages carry equal authority;
# after editing either side, bring the other along and re-record with:
# pnpm run verify-translation-pairing --write .agents/notes/implemented/bug-fix/2026-07-30-web-transcript-log-ordered-projection.md
2026-07-30-web-transcript-log-ordered-projection.md: e261ccba597f27149a9527f99b93454dfe5fe5fb
2026-07-30-web-transcript-log-ordered-projection.zh.md: 5684a8157bb7e1b23cd868fa13ab201ffd07a274
2026-07-30-web-transcript-log-ordered-projection.md: feefc951118c8511237c931a13070e1f7db1fd16
2026-07-30-web-transcript-log-ordered-projection.zh.md: 711e57b29742171d1861f25e63019b64356b4cad
@@ -39,7 +39,7 @@ const COMPACT_PLUGIN: typeof COMPACT_CHECKPOINT_SOURCE.plugin = 'compact'
Renaming the Service Definition's plugin id is now a compile error in the client: `TS2322: Type '"compact"' is not assignable to type '"compaction"'`. The import must stay **type-only** — a value import of any `@deepseek-ai` package that is neither a platform module nor an inline-safe wire layer is rejected by the client purity gate (`packages/client/tsdown.client.ts`), whose own message records that type-only imports are erased and never reach it. A type-only leaf import needs both a `tsconfig.base.json` `paths` entry and `{"path": "../../compact/compact"}` in `packages/client/runtime/tsconfig.json` `references`: composite `rootDir` rules apply to erased imports as well, and without the reference the diagnostic is `TS6059`/`TS6307`.
`packages/client/runtime/tests/compact-checkpoint-pin.spec.ts` stays as the behavioral half, driving the adapter with a checkpoint built from the canonical **value**. The test value-imports the cordis-free `@deepseek-ai/dsh-compact/checkpoint` leaf and deliberately never loads the compact package root or the host-side `Context` merges reachable through it.
`packages/client/ui-conversation/tests/conversation-node-definitions.spec.ts` is the behavioral half, driving the compaction Definition with checkpoint and provenance records and proving that an older page can fill missing summary data. The Definition's type-only leaf import keeps the client isolated from the compact package root and the host-side `Context` merges reachable through it.
The divergence from the terminal is therefore narrow: both frontends recognize a checkpoint from the same declaration — the terminal value-imports `isCompactCheckpointSource` host-side, where no gate applies, and the client pins the type.
@@ -39,7 +39,7 @@ const COMPACT_PLUGIN: typeof COMPACT_CHECKPOINT_SOURCE.plugin = 'compact'
重命名 Service Definition 的插件 id 现在会在客户端产生编译错误:`TS2322: Type '"compact"' is not assignable to type '"compaction"'`。该导入必须保持**仅类型**——任何既非平台模块又非 inline-safe wire 层的 `@deepseek-ai` 包值导入都会被客户端纯度门禁(`packages/client/tsdown.client.ts`)拒绝,而它自己的报错信息就记录着仅类型导入会被擦除、永不抵达该门禁。仅类型的叶子导入同时需要 `tsconfig.base.json` 的一条 `paths` 条目和 `packages/client/runtime/tsconfig.json` `references` 中的 `{"path": "../../compact/compact"}`:composite 的 `rootDir` 规则同样适用于被擦除的导入,缺少该引用时的诊断是 `TS6059`/`TS6307`。
`packages/client/runtime/tests/compact-checkpoint-pin.spec.ts` 作为行为侧的另一半保留,用由权威**值**构造的检查点驱动适配器。该测试以值导入方式从不含 cordis 的 `@deepseek-ai/dsh-compact/checkpoint` 叶子路径取得该值,并刻意不加载 compact 包根或经由它可达的宿主侧 `Context` 合并。
`packages/client/ui-conversation/tests/conversation-node-definitions.spec.ts` 是行为侧的另一半,用检查点与溯源记录驱动压缩 Definition,并证明后续加载的旧分页可以补齐缺失的摘要数据。Definition 仅类型导入该叶子路径,使客户端继续与 compact 包根及经由它可达的宿主侧 `Context` 合并隔离。
因此与终端的分歧很窄:两个前端都从同一份声明识别检查点——终端在宿主侧值导入 `isCompactCheckpointSource`(那里不适用任何门禁),客户端钉住类型。