fix(web): keep Send beside subagent Stop

This commit is contained in:
Tianyi Cui
2026-08-08 18:16:37 +08:00
parent 05cbc185f0
commit 5f755d5717
17 changed files with 76 additions and 54 deletions
@@ -2,5 +2,5 @@
# side as of the last confirmed-consistent state. Both languages carry equal authority;
# after editing either side, bring the other along and re-record with:
# pnpm run verify-translation-pairing --write packages/client/ui-conversation/README.md
README.md: 3e3a6b1a09cbed77700fb656882178efd3744a80
README.zh.md: f3f25426156b3778859ec8f64e8d947362b967ab
README.md: f5cf9b72b4f8f4ce7b1a07c0c1e30f5213edf678
README.zh.md: 90c4dc4cc169b2cbcd7e94275a692e3d062cfe98
+1 -1
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@@ -34,7 +34,7 @@ Keyboard message submission resolves delivery from the addressed session's runni
Per-session UI state for selection and the active view lives in the declared chat store (`stores.ts` `createChatStore`); the InputHub owns the composer state machine and mirrors its draft into that store for persistence. Apply passes one store handle to the strict session subtree, chat view, and details registrations, so each session shares one instance and the framework owns its lifecycle. Components are pure: the framework standard kit supplies `useSession`/`sessionId`, global `useSessions`/`useWorkspaces`, and the input machine's `useInput`/`inputActions`; store faces and inject factories supply the remaining state and callbacks.
The composer bar declares session-scoped single seats for `'conversation.input.plan'` (right of the local access-mode control) and `'conversation.input.model'` (immediately before the pending indicator and send/stop button), plus list slots for overlay, dock, left, and right input extensions. Feature packages own each control and its state; ui-conversation supplies placement, the `locked` owner prop, and the standard slot shares. The leading plus button is a Command launcher, not an attachment surface: it asks the session's `SlashController` to open only the `/` trigger's `command` source over the current textarea selection, while ui-slash's existing `MenuView` remains the sole floating menu and pick path. No file row, file input, upload protocol, or second menu component is introduced. While the `plan` projection's effective target is plan mode, InputBar swaps its textarea placeholder to the plan-task wording, localized through the `conversation` locale namespace this package registers (the `placeholder.plan` / `hint.plan` keys) and shared verbatim with the claimed `/plan` command hint (a host-folded value read through the standard-kit `useProjection`; owner-supplied placeholders win). A pending composer takeover remains mounted when another conversation view is active so the blocked agent can still receive its answer; without a pending interaction, the active-session composer belongs to Chat. The composer-bar slot itself is `session-maybe`: with no current session the same bar renders inert (machine faces absent, `disabled` owner prop) instead of swapping in a parallel disabled tree, so the textarea DOM survives the workspace pick; the strict-session control seats simply stay empty until a session exists.
The composer bar declares session-scoped single seats for `'conversation.input.plan'` (right of the local access-mode control) and `'conversation.input.model'` (immediately before the pending indicator and send/stop controls), plus list slots for overlay, dock, left, and right input extensions. Feature packages own each control and its state; ui-conversation supplies placement, the `locked` owner prop, and the standard slot shares. The leading plus button is a Command launcher, not an attachment surface: it asks the session's `SlashController` to open only the `/` trigger's `command` source over the current textarea selection, while ui-slash's existing `MenuView` remains the sole floating menu and pick path. No file row, file input, upload protocol, or second menu component is introduced. While the `plan` projection's effective target is plan mode, InputBar swaps its textarea placeholder to the plan-task wording, localized through the `conversation` locale namespace this package registers (the `placeholder.plan` / `hint.plan` keys) and shared verbatim with the claimed `/plan` command hint (a host-folded value read through the standard-kit `useProjection`; owner-supplied placeholders win). A pending composer takeover remains mounted when another conversation view is active so the blocked agent can still receive its answer; without a pending interaction, the active-session composer belongs to Chat. The composer-bar slot itself is `session-maybe`: with no current session the same bar renders inert (machine faces absent, `disabled` owner prop) instead of swapping in a parallel disabled tree, so the textarea DOM survives the workspace pick; the strict-session control seats simply stay empty until a session exists.
The chat stats line takes its token accounting from the generic token-meter `tokenUsage` projection read through the standard-kit `useProjection`: billed input is uncached input plus cache reads and writes; cache hit divides cache reads by that total. Visible nodes supply only the turn and step counts plus the LLM and tool wall times, which are window-scoped facts about what is on screen rather than accounting; durable token and context groups remain visible when compaction leaves no assistant node in the loaded window. The same window fold averages each recorded step's TTFT and divides sampled output tokens by their summed decode spans into a latency/throughput group localized through the `conversation` locale namespace (`TTFT avg … · … tok/s` in English); a step missing a timing boundary or a usage sample drops out of those figures instead of skewing them. The turn-count, step-count, duration, cache, and token labels use the same namespace. Each settled turn additionally appends hover-revealed `TTFT {s}s · {tps} tok/s` labels to its assistant footer after the `Ran for` duration — the turn's first-step TTFT and its turn-aggregate decode throughput — gated on the turn's timing being in the loaded window (a contiguous log suffix, so an in-window turn carries every one of its steps) and omitting whichever figure is unrecorded. A deployment without token-meter drops the token groups; when the line overflows, it elides with an ellipsis and a delayed hover tooltip carries the full text only while actually clipped. Context occupancy moved off the row onto the composer's trailing ContextMeter: a 14px occupancy ring after the model seat, fed by `contextPressure` and rendered only once both a numerator and a route capacity are known, that click-opens a panel pairing the `percent used` header and `~used / capacity` figures with a color-segmented bar and `~`-prefixed heuristic composition rows (system prompt, tools, messages) from the `contextBreakdown` projection. The ring and header read `projectedTokens` — the provider sample carried forward over the surface's movement since — so a compaction registers immediately instead of after a further turn; the composition rows stay wholly heuristic and therefore still do not sum to the header ([rationale](../../llm/token-meter/README.md)). Occupancy is deliberately an approximation: numerator and capacity are independent last-wins projection fields, not one atomic request observation.
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@@ -34,7 +34,7 @@ Host 带 placement 的 `session/queue` 快照也会携带待处理 steering。Qu
逐 Session UI 状态中的选择与活跃视图位于已声明的聊天 store(`stores.ts` `createChatStore`)中;InputHub 拥有输入区状态机,并将草稿镜像到该 store 以便持久化。apply 将同一个 store handle 传给严格限定于会话的子树、聊天视图和详情注册,因此每个会话内共享一个实例,框架拥有其生命周期。组件保持纯粹:框架标准工具包提供 `useSession`/`sessionId`、全局 `useSessions`/`useWorkspaces`,以及输入状态机的 `useInput`/`inputActions`;store 表层与 inject factory 提供其余状态和回调。
输入栏为 `'conversation.input.plan'`(位于本地 access 模式控件右侧)和 `'conversation.input.model'`(渲染在 pending 指示器与发送/停止按钮之前)声明会话作用域的单实例 seat,并为 overlay、dock、left 和 right 输入扩展声明列表 slot。各功能包拥有相应控件及其状态;ui-conversation 提供放置位置、`locked` owner prop 和标准 slot share。前置加号按钮是 Command launcher,而非附件入口:它要求当前会话的 `SlashController` 基于 textarea 当前 selection,只打开 `/` trigger 的 `command` source,同时 ui-slash 既有的 `MenuView` 仍是唯一的浮层菜单与 pick 路径。不引入 File 行、file input、上传协议或第二套菜单组件。当 `plan` 投影的有效目标为 plan mode 时,InputBar 将文本框 placeholder 切换为 plan 任务措辞,经本包注册的 `conversation` locale 命名空间(`placeholder.plan` / `hint.plan` 键)本地化,并与已认领 `/plan` 命令的提示逐字共用同一份文案(经标准套件 `useProjection` 读取的 host 折叠值;owner 提供的 placeholder 优先)。另一个会话视图活跃时,待处理的 composer 接管仍保持挂载,使被阻塞的 agent(智能体)仍能收到回答;没有待处理交互时,活跃会话的 composer 归 Chat 所有。composer bar slot 本身为 `session-maybe`:没有当前会话时,同一个 bar 以不可交互状态渲染(machine face 均缺席、`disabled` owner prop),而不是换入一棵平行的 disabled 树,因此选择 workspace 时 textarea DOM 不会被销毁;严格会话作用域的控件 seat 在会话存在之前保持为空。
输入栏为 `'conversation.input.plan'`(位于本地 access 模式控件右侧)和 `'conversation.input.model'`(渲染在 pending 指示器与发送/停止控件之前)声明会话作用域的单实例 seat,并为 overlay、dock、left 和 right 输入扩展声明列表 slot。各功能包拥有相应控件及其状态;ui-conversation 提供放置位置、`locked` owner prop 和标准 slot share。前置加号按钮是 Command launcher,而非附件入口:它要求当前会话的 `SlashController` 基于 textarea 当前 selection,只打开 `/` trigger 的 `command` source,同时 ui-slash 既有的 `MenuView` 仍是唯一的浮层菜单与 pick 路径。不引入 File 行、file input、上传协议或第二套菜单组件。当 `plan` 投影的有效目标为 plan mode 时,InputBar 将文本框 placeholder 切换为 plan 任务措辞,经本包注册的 `conversation` locale 命名空间(`placeholder.plan` / `hint.plan` 键)本地化,并与已认领 `/plan` 命令的提示逐字共用同一份文案(经标准套件 `useProjection` 读取的 host 折叠值;owner 提供的 placeholder 优先)。另一个会话视图活跃时,待处理的 composer 接管仍保持挂载,使被阻塞的 agent(智能体)仍能收到回答;没有待处理交互时,活跃会话的 composer 归 Chat 所有。composer bar slot 本身为 `session-maybe`:没有当前会话时,同一个 bar 以不可交互状态渲染(machine face 均缺席、`disabled` owner prop),而不是换入一棵平行的 disabled 树,因此选择 workspace 时 textarea DOM 不会被销毁;严格会话作用域的控件 seat 在会话存在之前保持为空。
聊天统计行的 token 账目来自经标准套件 `useProjection` 读取的通用 token-meter 投影 `tokenUsage`:计费输入为未缓存输入、缓存读取与缓存写入之和;缓存命中率以缓存读取除以该总量。可见节点只提供轮次与步骤计数,以及 LLM(大语言模型)和工具的墙钟时间:这些是关于「屏幕上有什么」的窗口作用域事实,而非账目;压缩(compaction)使已加载窗口不再包含 assistant 节点时,持久 token 与上下文分组仍保持可见。同一次窗口折算还会把每个有完整记录的步骤的 TTFT(首 token 延迟)取平均,并用采样到的输出 token 数除以其解码时长之和,得到经 `conversation` locale 命名空间本地化的延迟/吞吐分组(中文为 `首 token 平均 … · … tok/s`);缺少某个 timing 边界或 usage 采样的步骤会直接退出这些数字,而不是让它们失真。轮次计数、步骤计数、耗时、缓存与 token 各项的标签也使用同一命名空间。每个已结算轮次还会在其 assistant footer 的 `用时` 之后追加 hover 才显示的 `首 token {s}秒 · {tps} tok/s` 标签——即该轮次首个步骤的 TTFT 与轮次聚合的解码吞吐——仅当该轮次的 timing 位于已加载窗口内才显示(窗口是日志的连续后缀,因此窗口内的轮次必然带着它的全部步骤),未记录的数字会各自省略。未组合 token-meter 的部署会整组省略 token 分组;统计行过长时以省略号截断,仅在内容真的被裁切时由延迟 hover tooltip 承载完整文本。上下文占用率从统计行移到了 composer 尾部的 ContextMeter:模型座位之后的一枚 14px 占用圆环,由 `contextPressure` 供数,仅当分子与路由容量都已知时才渲染;点击弹出的面板把「已用百分比」标题与 `~已用 / 容量` 数字,与来自 `contextBreakdown` 投影、带 `~` 前缀的启发式组成明细行(系统提示词、工具、对话消息)及分色分段进度条并列。圆环与标题读取 `projectedTokens`——把提供方样本沿此后表层的增减推进到当下——因此压缩会立刻反映出来,而不必再等一整轮;组成明细行仍是纯启发式,因此加起来依然不等于标题数字([原理](../../llm/token-meter/README.md))。占用率是刻意为之的近似值:分子与容量是两个相互独立的「后写覆盖」投影字段,并非同一次请求的原子观测。
@@ -10,7 +10,7 @@
/* Floating capsule input (figma Input_Bottom 75:8208): card floats above the
viewport bottom inside the centered message column; textarea on top, action
row below, one primary circle button bottom-right. Input width rides the
row below, primary action controls bottom-right. Input width rides the
column (--dsh-composer-card-max-width = chat content + 32px, 16px per side,
is a cap, not a fixed size — layout rule: the box shrinks with the center
column keeping its clearance). Hero variant = the same card centered in the
@@ -84,7 +84,7 @@ export function InputBar({
const permissions = useProjection('permissions')
// A continuable child without its live parent cannot accept human input,
// but its primary Stop below stays available while it runs.
// but its independent Stop below stays available while it runs.
const continuable = subagent?.address.mode === 'continuable'
const parentOffline = continuable && !subagent.parentAvailable
// Queue cut 1: running input stays free; locked = session removed, the
@@ -354,12 +354,14 @@ export function InputBar({
if (el !== null) toggleCommandMenu?.(selectionOf(el))
}
// Ordinary sessions and continuable children stop through the same primary
// action; one-shot children stay send-and-stop-free (read-only takeover).
const stopping = running && (subagent === null || continuable)
const primaryLabel = stopping ? t('input.stop') : t('input.send')
// Ordinary sessions retain their primary Send/Stop toggle. A continuable
// child keeps Send as the primary action and exposes Stop independently so
// pointer users can queue follow-ups while its current turn is running.
const primaryStops = running && subagent === null
const interruptible = running && continuable
const primaryLabel = primaryStops ? t('input.stop') : t('input.send')
const onPrimary = (): void => {
if (stopping) {
if (primaryStops) {
stop?.()
return
}
@@ -528,16 +530,32 @@ export function InputBar({
{renderSlot('conversation.input.model', { locked: modelSeatLocked })}
<ContextMeter useProjection={useProjection} t={t} />
{/* {machineBusy && <span className={css.pending} data-input-pending aria-label="处理中" />} */}
{interruptible && (
<Tooltip label={t('input.stop')} side="top" delayMs={500}>
<button
type="button"
className={css.primary}
aria-label={t('input.stop')}
disabled={stop === undefined}
onMouseDown={keepFocus}
onClick={stop}
>
<svg viewBox="0 0 16 16" width="16" height="16" aria-hidden>
<rect x="3" y="3" width="10" height="10" rx="3" fill="currentColor" />
</svg>
</button>
</Tooltip>
)}
<Tooltip label={primaryLabel} side="top" delayMs={500}>
<button
type="button"
className={css.primary}
aria-label={primaryLabel}
disabled={stopping ? stop === undefined : empty || disabled || machineBusy}
disabled={primaryStops ? stop === undefined : empty || disabled || machineBusy}
onMouseDown={keepFocus}
onClick={onPrimary}
>
{stopping ? (
{primaryStops ? (
<svg viewBox="0 0 16 16" width="16" height="16" aria-hidden>
<rect x="3" y="3" width="10" height="10" rx="3" fill="currentColor" />
</svg>
@@ -1,7 +1,7 @@
// @vitest-environment jsdom
// InputBar behavior over the machine wiring: Enter-send semantics (IME guard,
// Shift newline, busy Enter policy, Ctrl/Meta steering, repeat suppression), running
// semantics (input stays free; primary turns stop), the machine pending lock,
// semantics (input stays free; continuable children keep Send beside Stop), the machine pending lock,
// decoration backdrop, error/notice strips, and the focus-keeping mousedown.
import { afterEach, describe, expect, it, onTestFinished, vi } from 'vitest'
@@ -143,12 +143,14 @@ function bench(over?: BenchOptions) {
}
const view = render(<InputBar {...props} />)
const textarea = view.container.querySelector('textarea')!
const stopping = over?.running === true
&& (over.subagent === undefined || over.subagent.address.mode === 'continuable')
const primaryStops = over?.running === true && over.subagent === undefined
const button = view.container.querySelector<HTMLButtonElement>(
`button[aria-label="${stopping ? '停止生成' : '发送消息'}"]`,
`button[aria-label="${primaryStops ? '停止生成' : '发送消息'}"]`,
)!
return { view, textarea, button, props, sink, shell, wiring: shell, session, stop, slotCalls, menuLauncher }
const interruptButton = view.container.querySelector<HTMLButtonElement>('button[aria-label="停止生成"]')
return {
view, textarea, button, interruptButton, props, sink, shell, wiring: shell, session, stop, slotCalls, menuLauncher,
}
}
describe('Enter semantics', () => {
@@ -251,8 +253,8 @@ describe('running and lock semantics (queue cut 1)', () => {
expect(ctrl.sink).toHaveBeenCalledWith('also queue', 'queue')
})
it('running continuable subagent turns the same primary into Stop while typing stays free', () => {
const { button, textarea, sink, stop } = bench({
it('running continuable subagent keeps Send beside an independent Stop', () => {
const { button, interruptButton, textarea, sink, stop } = bench({
running: true,
draft: '后续消息',
subagent: {
@@ -264,19 +266,17 @@ describe('running and lock semantics (queue cut 1)', () => {
parentAvailable: true,
},
})
// One primary action only: Send switched to Stop, no side-by-side interrupt.
expect(button.getAttribute('aria-label')).toBe('停止生成')
expect(button.getAttribute('aria-label')).toBe('发送消息')
expect(interruptButton).not.toBeNull()
expect(textarea.disabled).toBe(false)
fireEvent.click(button)
expect(stop).toHaveBeenCalledTimes(1)
expect(sink).not.toHaveBeenCalled()
// Enter still queues the follow-up while the primary offers Stop.
fireEvent.keyDown(textarea, { key: 'Enter' })
expect(sink).toHaveBeenCalledWith('后续消息', 'queue')
fireEvent.click(interruptButton!)
expect(stop).toHaveBeenCalledTimes(1)
})
it('parent-offline running continuable locks the input but keeps the same primary Stop usable', () => {
const { button, textarea, stop, view } = bench({
it('parent-offline running continuable locks Send but keeps independent Stop usable', () => {
const { button, interruptButton, textarea, stop, view } = bench({
running: true,
draft: '',
subagent: {
@@ -291,14 +291,15 @@ describe('running and lock semantics (queue cut 1)', () => {
expect(textarea.disabled).toBe(true)
expect(textarea.placeholder).toBe('父会话已离线,无法继续发送;仍可停止当前运行')
expect((view.getByLabelText('命令') as HTMLButtonElement).disabled).toBe(true)
expect(button.getAttribute('aria-label')).toBe('停止生成')
expect(button.disabled).toBe(false)
fireEvent.click(button)
expect(button.getAttribute('aria-label')).toBe('发送消息')
expect(button.disabled).toBe(true)
expect(interruptButton?.disabled).toBe(false)
fireEvent.click(interruptButton!)
expect(stop).toHaveBeenCalledTimes(1)
})
it('running one-shot subagent never exposes Stop', () => {
const { button, stop } = bench({
const { button, interruptButton, stop } = bench({
running: true,
draft: '不可停止',
subagent: {
@@ -311,6 +312,7 @@ describe('running and lock semantics (queue cut 1)', () => {
},
})
expect(button.getAttribute('aria-label')).toBe('发送消息')
expect(interruptButton).toBeNull()
expect(stop).not.toHaveBeenCalled()
})