Merge branch 'codex/simp-ui-identity-residue' into codex/simp-hide-concrete-agent-loop
# Conflicts: # docs/event-producer-consumer.md # examples/coding-agent/tests/code-mode.e2e.ts # examples/coding-agent/tests/harness.ts # examples/coding-agent/tests/resume.e2e.ts # examples/cordis-agent/tests/harness.ts # packages/bash/tool-bash/tests/integration.spec.ts # packages/compact/compact-basic/tests/compact-loop-repro.spec.ts # packages/cordis/tool-cordis/tests/integration.spec.ts # packages/core/agent-loop/tests/contract-regressions.spec.ts # packages/guard/repeat-tool-guard/tests/repeat-tool-guard.spec.ts # packages/hooks/hooks-claude/tests/bridge.spec.ts # packages/hooks/hooks-claude/tests/coverage.spec.ts # packages/hooks/hooks-codex/tests/bridge.spec.ts # packages/hooks/hooks-codex/tests/coverage.spec.ts # packages/todo/tool-todo/tests/integration.spec.ts
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@@ -96,7 +96,7 @@ describe('agent loop scheduling properties', () => {
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async (texts) => {
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const ctx = await harness()
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try {
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const agent = ctx.agentLoop.create(SessionId('a'), { model: 'mock' })
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const agent = ctx.agentLoop.create(SessionId('a'), { provider: 'mock', model: 'mock' })
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const { seen: trace } = recordStatus(ctx, agent)
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const idle = nextIdle(ctx, agent)
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// Send all in one synchronous tick: they queue before the loop wakes.
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@@ -121,7 +121,7 @@ describe('agent loop scheduling properties', () => {
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async (texts) => {
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const ctx = await harness()
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try {
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const agent = ctx.agentLoop.create(SessionId('a'), { model: 'mock' })
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const agent = ctx.agentLoop.create(SessionId('a'), { provider: 'mock', model: 'mock' })
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for (const text of texts) {
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const idle = nextIdle(ctx, agent)
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agent.send([{ type: 'text', text }])
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@@ -146,11 +146,9 @@ describe('agent loop scheduling properties', () => {
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async (steps) => {
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const ctx = await harness()
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try {
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const agent = ctx.agentLoop.create(SessionId('a'), { model: 'mock' })
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// Capture an idle waiter before EACH send; the last one is guaranteed
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// to resolve because the final send always triggers (or joins) a turn
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// that ends idle. Awaiting an already-resolved waiter is a no-op, so a
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// trailing settle step can't cause a hang.
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const agent = ctx.agentLoop.create(SessionId('a'), { provider: 'mock', model: 'mock' })
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// Capture before each send; the last waiter covers the final turn, and
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// awaiting an already-settled earlier waiter is harmless.
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let lastIdle: Promise<void> | undefined
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for (const step of steps) {
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const idle = nextIdle(ctx, agent)
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