Merge remote-tracking branch 'origin/master' into worktree/remove-interjection-caption

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creatixchu
2026-08-10 13:05:00 +08:00
22 changed files with 625 additions and 22 deletions
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@@ -32,7 +32,7 @@ The chat flow projects consecutive model-retry nodes across retry turns into one
The Host's placement-aware `session/queue` snapshot also carries pending steering. QueueDock filters it out, while ChatView projects it as a user-style bubble with Copy at the conversation tail; non-user next-step items (injected context) carry the `context` placement instead and render nowhere until claimed. Fork is absent here as on every user-style bubble. The Host delays steering retirement until the durable `user/message` carrying the steering has entered the mux stream. On that accepted live event, the client runtime retires the first matching current steering occurrence before publishing the snapshot; historical events cannot hide later occurrences that reuse the same `MessageId`. The bubble therefore hands off without a gap or duplicate, immediately restores Copy and the clock from the durable node — a steering bubble, like a user bubble, carries no branch action ([decision](../../../.agents/notes/implemented/simplification/2026-08-06-user-bubbles-drop-the-branch-action.md)) — and survives reconnect from the same authority.
Keyboard message submission resolves delivery from the addressed session's running state and steering capability. While idle, Enter and Cmd/Ctrl+Enter both perform an ordinary Queue send. While a primary session is running, the browser-persisted General Settings preference assigns plain Enter to `Queue` (the default) or `Steer`, and Cmd/Ctrl+Enter performs the other behavior; Shift+Enter remains a newline. Addressed subagents keep both gestures on their Queue-only continuation transport even while running. The preference affects only the steer-capable busy-state gesture pair, and the send button and non-keyboard submit actions remain Queue. Composer Steer uses the existing best-effort `session.prompt(mode: 'steer')` contract: if the current next-step window closes before acceptance, AgentLoop admits the message as the next waking Queue turn without surfacing a failure or losing the draft transaction.
Keyboard message submission resolves delivery from the addressed session's running state and steering capability. While idle, Enter and Cmd/Ctrl+Enter both perform an ordinary Queue send. While a primary session is running, the browser-persisted General Settings preference assigns plain Enter to `Queue` (the default) or `Steer`, and Cmd/Ctrl+Enter performs the other behavior; Shift+Enter remains a newline. With an empty draft, Cmd/Ctrl+Enter instead steers every still-pending queued message into the running turn in FIFO order (the dock's per-row strict-steer action applied to the whole queue); plain Enter with an empty draft remains a no-op. While this whole-queue gesture is available, the textarea placeholder advertises it; a placeholder supplied by the owning surface still takes precedence. Addressed subagents keep both gestures on their Queue-only continuation transport even while running. The preference affects only the steer-capable busy-state gesture pair, and the send button and non-keyboard submit actions remain Queue. Composer Steer uses the existing best-effort `session.prompt(mode: 'steer')` contract: if the current next-step window closes before acceptance, AgentLoop admits the message as the next waking Queue turn without surfacing a failure or losing the draft transaction.
Per-session UI state for selection and the active view lives in the declared chat store (`stores.ts` `createChatStore`); the InputHub owns the composer state machine and mirrors its draft into that store for persistence. Apply passes one store handle to the strict session subtree, chat view, and details registrations, so each session shares one instance and the framework owns its lifecycle. Components are pure: the framework standard kit supplies `useSession`/`sessionId`, global `useSessions`/`useWorkspaces`, and the input machine's `useInput`/`inputActions`; store faces and inject factories supply the remaining state and callbacks.