Merge remote-tracking branch 'origin/master' into feat/directory-picker-show-hidden
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# side as of the last confirmed-consistent state. Both languages carry equal authority;
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# after editing either side, bring the other along and re-record with:
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# pnpm run verify-translation-pairing --write .agents/notes/implemented/architecture/2026-07-25-web-client-session-scope-and-provide-channel.md
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2026-07-25-web-client-session-scope-and-provide-channel.md: 4496e3786ed4adb6e60dfd5cfad72e989657f649
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2026-07-25-web-client-session-scope-and-provide-channel.zh.md: 768dada95aacdb358115d496f45e7fc0eece0151
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2026-07-25-web-client-session-scope-and-provide-channel.md: d19b256b834110d3cbb540cc0e039e61c693e98c
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2026-07-25-web-client-session-scope-and-provide-channel.zh.md: 1f88dd2065eaba7282ae3ed9e82d6872fdfb8497
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@@ -90,10 +90,10 @@ The sole provisioning path by which session slot components fetch their own sess
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Slot scope is the closed set `root | session-maybe | session`:
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- `root` receives only the global standard kit, with no session identity or provisioning.
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- `session-maybe` follows the current session, but the component instance does not change key when the id appears, disappears, or changes; with no session, `sessionId`, the results of `useSession`/`useInput`, and `inputActions` may all be absent. The unkeyed root `SessionMaybeProvider` drives these updates by subscribing to the runtime's atomic `currentProvide` projection — selection moves and provider-roster changes publish through the same source, so a roster change under a stable current id republishes the mounted bundle instead of stranding entries on an obsolete hook/prop schema — while `SessionMaybeProvideInfo` uses the static key map to retain the complete hook/prop shape even with no session.
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- `session-maybe` follows the current session with ADOPTION identity (the only behavior — there is no hold-identity-forever mode): an incarnation born session-less keeps its React instance across the arrival of the FIRST session (the blank shell adopts it — no remount, the DOM survives), and from then on behaves exactly like a strict session entry — switching to a different session remounts, and dropping back to no-session remounts into a fresh blank incarnation that will adopt again. Component-local per-session state therefore clears by construction; state that must survive a switch belongs in session-bound sources (machine, store, hooks). With no session, `sessionId`, the results of `useSession`/`useInput`, and `inputActions` may all be absent. The unkeyed root `SessionMaybeProvider` drives these updates by subscribing to the runtime's atomic `currentProvide` projection — selection moves and provider-roster changes publish through the same source, so a roster change under a stable current id republishes the mounted bundle instead of stranding entries on an obsolete hook/prop schema — while `SessionMaybeProvideInfo` uses the static key map to retain the complete hook/prop shape even with no session; the per-entry adoption bookkeeping (incarnation-counter key) lives in the renderer's `SessionMaybeEntry`.
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- `session` guarantees that `sessionId`, every hook source, and every prop exist; each strict entry's error boundary is keyed by `sessionId`, so switching sessions recreates that entry and its session store.
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`conversation` is the resident `session-maybe` shell: `ConversationRoot`, HeroShell, the Workspace picker, the composer stack, and the overlay chain's fallback frame retain their React instances across the no-session → blank-session switch; `conversation.session` carries only the strict-session header/view, while the composer and every input slot also stay strict `session`. With no session, the composer stack places the presentation-only `DisabledInputBar` directly; once a session appears, the input body is swapped for the strictly bound InputBar; the textarea may be rebuilt, while the Hero and the layout skeleton are not. The blank → engaging/active transition stays inside the same strict-session subtree, and the InputBar is never rebuilt on a phase flip.
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`conversation` is the resident `session-maybe` shell: `ConversationRoot`, HeroShell, the Workspace picker, the composer stack, and the overlay chain's fallback frame retain their React instances across the no-session → blank-session switch; `conversation.session` carries only the strict-session header/view. The composer bar (`conversation.composer.bar`) is itself `session-maybe`: with no session it renders inert (machine faces absent, `disabled` owner prop), and the same instance — textarea included — goes live when a session appears; the remaining input slots stay strict `session` and dispatch nothing until then. The blank → engaging/active transition never rebuilds the InputBar on a phase flip.
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- The runtime's first built-in entry: the `'session'` hook — `useSession` itself rides the same mechanism, no special-casing.
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- Concurrent discipline: the render plane reads only from the hooks compartment (uSES consistency guarantee); props-compartment callbacks are used only in event-handler space; descriptor resolution is render-safe (idempotent caching, with prune reaping residue from abandoned renders).
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@@ -90,10 +90,10 @@ session slot 组件「自己拿 session 数据」的唯一供数路径。插件
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slot scope 是闭集 `root | session-maybe | session`:
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- `root` 只拿全局标准件,不接收 session 身份或供数。
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- `session-maybe` 跟随 current session,但组件实例不因 id 有无或切换而换 key;无 session 时 `sessionId`、`useSession`/`useInput` 的选择结果及 `inputActions` 均可缺省。根部无 key 的 `SessionMaybeProvider` 通过订阅 runtime 的原子 `currentProvide` 投影驱动这条更新——选择移动与 provider 名册变化经同一 source 发布,current id 不变时的名册变化也会重发已挂载 bundle,而不是把 entry 困在过期的 hook/prop 形状上——`SessionMaybeProvideInfo` 靠静态键表在无 session 时仍保留完整 hook/prop 形状。
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- `session-maybe` 以**收养(adoption)身份语义**跟随 current session(唯一行为——不存在「永久保持实例」模式):空态出生的化身在**第一个** session 到来时保持 React 实例(空壳收养它——不重挂,DOM 存活);此后行为与严格 session entry 完全一致——切到不同 session 重挂,跌回无 session 也重挂为崭新的空态化身(之后再次收养)。因此组件本地的 per-session 状态**由构造保证**随切换清零;需要活过切换的状态必须住 session 绑定的源(machine、store、hooks)。无 session 时 `sessionId`、`useSession`/`useInput` 的选择结果及 `inputActions` 均可缺省。根部无 key 的 `SessionMaybeProvider` 通过订阅 runtime 的原子 `currentProvide` 投影驱动这条更新——选择移动与 provider 名册变化经同一 source 发布,current id 不变时的名册变化也会重发已挂载 bundle,而不是把 entry 困在过期的 hook/prop 形状上——`SessionMaybeProvideInfo` 靠静态键表在无 session 时仍保留完整 hook/prop 形状;逐 entry 的收养记账(化身计数 key)住在 renderer 的 `SessionMaybeEntry`。
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- `session` 保证 `sessionId`、所有 hook source 与 props 均存在;每个严格 entry 的错误边界以 `sessionId` 为 key,切换 session 会重建该 entry 及其 session store。
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`conversation` 是 `session-maybe` 的常驻外壳:`ConversationRoot`、HeroShell、Workspace picker、composer stack 与 overlay chain 的 fallback 外框在无 session → blank session 的切换中保持 React 实例;`conversation.session` 只承载严格 session 的 header/view,composer 与各输入 slot 也保持严格 `session`。无 session 时 composer stack 直接放纯展示的 `DisabledInputBar`,session 出现后把输入体换成严格绑定的 InputBar;textarea 允许重建,Hero 与布局骨架不重建。blank → engaging/active 仍在同一严格 session subtree 内,InputBar 不因 phase 翻转而重建。
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`conversation` 是 `session-maybe` 的常驻外壳:`ConversationRoot`、HeroShell、Workspace picker、composer stack 与 overlay chain 的 fallback 外框在无 session → blank session 的切换中保持 React 实例;`conversation.session` 只承载严格 session 的 header/view。composer bar(`conversation.composer.bar`)本身即为 `session-maybe`:无 session 时以惰性态渲染(machine face 缺席、`disabled` owner prop),session 出现后同一实例(含 textarea)转为 live;其余输入 slot 保持严格 `session`,在此之前不分发任何条目。blank → engaging/active 的 InputBar 不因 phase 翻转而重建。
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- runtime 内建第一条:`'session'` hook——`useSession` 本身走同一机制,无特判。
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- Concurrent 纪律:渲染平面只从 hooks 格读(uSES 一致性保证);props 格回调只在事件 handler 空间用;描述符解析 render-safe(幂等缓存、废弃渲染残留由 prune 收尸)。
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@@ -2,5 +2,5 @@
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# side as of the last confirmed-consistent state. Both languages carry equal authority;
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# after editing either side, bring the other along and re-record with:
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# pnpm run verify-translation-pairing --write .agents/notes/implemented/architecture/2026-07-25-web-input-machine-and-slash-pipeline.md
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2026-07-25-web-input-machine-and-slash-pipeline.md: f446f42c9e202afcb404c7a551a4f715228bb8e5
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2026-07-25-web-input-machine-and-slash-pipeline.zh.md: 8f5e449bb878811b70bc5bc29e4a09bbc1a33bfa
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2026-07-25-web-input-machine-and-slash-pipeline.md: 92bb91c3e892d928cedf18ec57c725a116b6ffc8
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2026-07-25-web-input-machine-and-slash-pipeline.zh.md: 5bee6df52f16d935aa4f4ccff8627a2d43d44c8c
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- The hub (trigger/decoration registries + send orchestration) takes the slash/command services as optional `ctx.get()` dependencies: without ui-slash or the command surfaces, input still sends and receives normally — graceful degradation.
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- Each materialized Session has exactly one `SessionInputShell` (the facade), created and torn down with the session scope; with no session, no input machine is built. `ConversationRoot` is itself the `session-maybe` resident shell, holding HeroShell, the Workspace picker, the composer stack, and the chain-fallback frame.
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- With no session the shell renders the presentation-only `DisabledInputBar`; once `connectWorkspace` returns a blank session, only the input body is swapped for the strict-session InputBar. The textarea may be rebuilt here, while `ConversationRoot`, the Hero, and the layout skeleton hold; blank → engaging/active stays the same session-bound InputBar, with the textarea never rebuilt on a phase flip.
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- The composer bar is one `session-maybe` slot entry rendered unconditionally: with no session the same InputBar renders inert (machine faces absent, `disabled` owner prop), and once `connectWorkspace` returns a blank session the same instance goes live — the textarea DOM survives the no-session → blank transition and every later phase flip; `ConversationRoot`, the Hero, and the layout skeleton hold throughout.
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- ConversationRoot's Hero criterion is `sessionId === undefined || (composerPhase === 'blank' && (openState === 'open' || openState === 'loading'))`. The first submit enters engaging synchronously, and a failure keeps the composer and the error context rather than falling back to the blank Hero; the sidebar's blank bit flips false only after a prompt is successfully accepted.
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- Sending unifies in the hub defaultSink: after an optimistic draft clear it goes only through `session.prompt {mode:'queue'|'steer'}`; backfill happens only when it fails and the live draft is still empty — a user who has kept typing is never overwritten. No Draft materialize or attach transaction exists.
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- When the blank Hero re-picks the Workspace, the shell calls `connectWorkspace`; if the target session differs, the non-empty draft moves from the current shell to the target shell before the new id is opened, and the old blank session survives but is no longer current.
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@@ -70,7 +70,7 @@ occurrence 表与 chip 三投影:
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- hub(trigger/decoration 注册表 + 发送编排)对 slash/command 服务是可选 `ctx.get()` 依赖:无 ui-slash/命令面时输入正常收发,优雅降级。
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- 每个实体 Session 只有一个 `SessionInputShell`(facade),随 session scope 创建和拆除;无 session 时不造 input machine。`ConversationRoot` 自身是 `session-maybe` 常驻外壳,持有 HeroShell、Workspace picker、composer stack 与 chain fallback 外框。
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- 无 session 时外壳渲染纯展示的 `DisabledInputBar`;`connectWorkspace` 返回 blank session 后,仅输入体换成严格 session 的 InputBar。这里允许 textarea 重建,`ConversationRoot`、Hero 与布局骨架保持;blank → engaging/active 仍是同一 session-bound InputBar,textarea 不因 phase 翻转而重建。
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- composer bar 是一个无条件渲染的 `session-maybe` slot entry:无 session 时同一个 InputBar 以惰性态渲染(machine face 缺席、`disabled` owner prop),`connectWorkspace` 返回 blank session 后同一实例转为 live——textarea DOM 在无 session → blank 切换及其后每次 phase 翻转中都不重建;`ConversationRoot`、Hero 与布局骨架全程保持。
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- ConversationRoot 的 Hero 判据是 `sessionId === undefined || (composerPhase === 'blank' && (openState === 'open' || openState === 'loading'))`。首次 submit 同步进入 engaging,失败也保留 composer 与错误上下文,不退回 blank Hero;sidebar 的 blank 位只在 prompt 成功受理后翻 false。
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- 发送统一在 hub defaultSink:乐观清稿后只走 `session.prompt {mode:'queue'|'steer'}`;失败且 live draft 仍为空才回填,用户已经继续输入则不覆盖。不存在 Draft materialize 或 attach 事务。
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- blank Hero 改选 Workspace 时,外壳调用 `connectWorkspace`;目标 session 不同时把非空 draft 从当前 shell 搬到目标 shell,再 open 新 id,旧 blank session 留存但不再 current。
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