Reorganize packages into a modular hierarchy
Move the 18 flat packages/<name> packages into role-grouped dirs: core/, llm/, bash/, session-persistence/, ui/, support/. Group dirs are pure containers; each package keeps its @deepseek-ai/dsh-* name. Collapse the per-package tsconfig paths maps (base + typecheck) into one @deepseek-ai/dsh-* wildcard with a candidate per group, and derive the publint list from the hierarchy. Update all depth-coupled globs/configs (workspace, tsdown, vitest, eslint, knip, tsconfig includes/refs, per-package tsconfigs, generators, doc-script scopes, type-equiv manifest) and the cross-package/script relative imports in tests. Fix doc-typecheck's workspacePaths() to parse tsconfig JSONC via the TypeScript API instead of a regex comment-strip, which corrupted the new wildcard `/*/` path candidates. WIP: doc cross-links and package/RFC docs still to update.
This commit is contained in:
@@ -0,0 +1,200 @@
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/**
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* Agent registry service. Tracks live agents so plugins can find them without
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* depending on the concrete loop package. Agent creation belongs to the loop.
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*
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* @module @deepseek-ai/dsh-agent
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*/
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import { Context, Service } from 'cordis'
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import type { SessionId } from '@deepseek-ai/dsh-session'
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import type { Agent, AgentOptions } from './types.ts'
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export * from './types.ts'
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declare module 'cordis' {
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interface Context {
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agents: AgentRegistry
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}
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}
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/**
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* Options for programmatically creating an agent through the registry factory
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* ({@link AgentRegistry.create}). The caller supplies the live `sessionId`
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* (e.g. an ACP-generated id) and optional session metadata (the validated
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* `cwd`, fork lineage); the factory creates the session, the agent, and wires
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* them together.
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*/
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export interface CreateAgentOptions {
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/** The agent's id (the registry handle). */
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agentId: string
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/** The live session's id (NOT derived from agentId). */
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sessionId: string
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/**
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* Session creation metadata: validated absolute `cwd` and `parentSession`
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* fork lineage. Mirrors the `cwd`/`parentSession` fields of
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* {@link CreateSessionOptions.meta} in dsh-session (the internal-only
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* `createdAt`, used when reconstructing a persisted session, is deliberately
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* excluded — a factory caller never sets it).
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*/
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meta?: { cwd?: string; parentSession?: SessionId }
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/** Per-agent options (model, system prompt). */
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agentOptions?: AgentOptions
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}
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/**
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* Options for resuming an agent on a persisted session
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* ({@link AgentRegistry.resume}).
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*/
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export interface ResumeAgentOptions {
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/** The agent's id (the registry handle). */
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agentId: string
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/** The persisted session id to load and resume on. */
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resumeSessionId: string
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/** Per-agent options (model, system prompt). */
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agentOptions?: AgentOptions
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}
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/**
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* An owned agent plus its disposer, returned by {@link AgentRegistry.create} /
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* {@link AgentRegistry.resume}. The disposer is a CAPABILITY: only the holder
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* can tear this agent down. `dispose()` unregisters the agent, stops its loop,
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* awaits the loop's exit (quiescence — NOT just the `disposed` status flip), and
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* removes the agent's session from the store, in an order that captures the
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* loop's final `session/flush` before the session is detached.
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*
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* `ctx.agents.get(id)` still returns a bare {@link Agent} — the handle is only
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* for the OWNER that created it. Config-created agents (the loop's own startup)
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* are owned by the loop fiber and never need a handle.
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*/
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export interface AgentHandle {
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agent: Agent
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dispose(): Promise<void>
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}
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/**
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* The agent-creation factory the loop implementation provides to the registry
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* via {@link AgentRegistry.setFactory}. Kept on the `dsh-agent` interface so
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* consumers (e.g. the ACP bridge) program against `ctx.agents` without
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* depending on the concrete `dsh-agent-loop` package.
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*/
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export interface AgentFactory {
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/**
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* Create, start, and register a new agent on a caller-supplied session id.
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* Returns an {@link AgentHandle} — the owner disposes it to tear down exactly
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* this agent (unregister + stop loop + await quiescence + remove session).
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*/
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createAgent(options: CreateAgentOptions): AgentHandle
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/**
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* Load a persisted session and resume an agent on it. Async because it awaits
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* `ctx.sessionPersistence.load`; must be called after that service exists
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* (consumers inject `sessionPersistence`). Returns an {@link AgentHandle}.
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*/
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resume(options: ResumeAgentOptions): Promise<AgentHandle>
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}
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/** Thrown when create/resume is called before an agent factory is registered. */
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const NO_FACTORY_MESSAGE = 'no agent factory registered (load an agent-loop plugin)'
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/**
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* Agent registry (`ctx.agents`): tracks live agents so UI, hook, and
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* orchestrator plugins can find them without depending on the concrete loop
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* package. Agent *creation* is provided by whichever plugin implements the
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* {@link AgentFactory} (phase 1: `@deepseek-ai/dsh-agent-loop`), registered via
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* {@link setFactory}.
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*/
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export class AgentRegistry extends Service {
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private store = new Map<string, Agent>()
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private factory: AgentFactory | undefined
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constructor(ctx: Context) {
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super(ctx, 'agents')
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}
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/**
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* Register the agent-creation factory (the loop calls this on construction,
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* effect-scoped). Throws if a factory is already registered. Returns the
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* disposer; on dispose the factory slot is cleared.
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*/
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setFactory(factory: AgentFactory): () => void {
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const dispose = this.ctx.effect(() => {
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if (this.factory !== undefined) throw new Error('an agent factory is already registered')
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this.factory = factory
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return () => { this.factory = undefined }
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}, 'agents.setFactory()')
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return () => void dispose()
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}
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/**
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* Create, start, and register a new agent through the registered factory.
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* Distinct from {@link register} (which records an already-constructed
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* agent): this constructs the agent and its session. Throws if no factory is
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* registered. Returns an {@link AgentHandle} — the owner disposes it to tear
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* down exactly this agent.
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*/
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create(options: CreateAgentOptions): AgentHandle {
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if (this.factory === undefined) throw new Error(NO_FACTORY_MESSAGE)
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return this.factory.createAgent(options)
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}
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/**
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* Load a persisted session and resume an agent on it through the registered
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* factory. Rejects if no factory is registered; the factory rejects if
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* session persistence is not configured. Returns an {@link AgentHandle}.
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*/
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async resume(options: ResumeAgentOptions): Promise<AgentHandle> {
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if (this.factory === undefined) throw new Error(NO_FACTORY_MESSAGE)
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return this.factory.resume(options)
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}
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/**
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* Register a live agent. Throws if an agent with the same id is already
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* registered. Emits `agent/created` on registration and `agent/disposed`
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* when the calling fiber is disposed. Returns the disposer.
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*/
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register(agent: Agent): () => void {
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const dispose = this.ctx.effect(function* (this: AgentRegistry) {
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if (this.store.has(agent.id)) {
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throw new Error(`agent "${agent.id}" is already registered`)
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}
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this.store.set(agent.id, agent)
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// Yield the rollback BEFORE emitting `agent/created`: a generator effect
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// collects each yielded disposer before the next step runs, so a
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// throwing `agent/created` listener rolls the entry back instead of
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// leaking it (a leak would wedge the duplicate-id check until restart).
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// The duplicate throw above fires before any mutation — it leaks nothing.
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yield () => {
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this.store.delete(agent.id)
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// CONTAIN a throwing `agent/disposed` listener: this disposer runs as
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// one link in the owning fiber/effect's disposal chain, and Cordis
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// chains later disposers with `task.then(next)` — so an UNCAUGHT throw
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// here rejects the chain and SKIPS every later disposer. When this
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// registration shares a composite effect with a session (the agent
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// factory's `AgentLoop.start`, where the session-detach disposer runs
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// AFTER this one), a swallowed-less throw would strand the session in
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// the store with `onAppend` attached — a leak AND a durability hole.
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// The store entry is already removed above (the useful state), so
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// logging the listener bug and continuing is correct (mirrors the
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// guarded `agent/status` emit in dsh-agent-loop's ReactLoopAgent).
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try {
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this.ctx.emit('agent/disposed', agent)
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} catch (error: unknown) {
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this.ctx.logger.warn(`agent "${agent.id}": agent/disposed listener threw: ${String(error)}`)
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}
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}
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this.ctx.emit('agent/created', agent)
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}.bind(this), 'agents.register()')
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// ctx.effect's disposer returns Promise<void>; our disposer API is
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// synchronous fire-and-forget — discard the (always-resolved) promise.
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return () => void dispose()
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}
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get(id: string): Agent | undefined {
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return this.store.get(id)
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}
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list(): Agent[] {
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return [...this.store.values()]
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}
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}
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export default AgentRegistry
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@@ -0,0 +1,225 @@
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/**
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* Agent interface and event taxonomy. Every plugin programs against the
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* `Agent` handle defined here; the concrete implementation lives in
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* `@deepseek-ai/dsh-agent-loop`.
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*
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* Merge-extensible: `AgentOptions` supports declaration merging for
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* plugin-specific creation options.
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*
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* @module @deepseek-ai/dsh-agent/types
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*/
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import type { Branded, ContentBlock, GenerateOptions, Message, MessageSource, StreamChunk } from '@deepseek-ai/dsh-llm'
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/** Identifies one live agent in the registry. */
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export type AgentId = Branded<'AgentId'>
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/** Brand a string as an {@link AgentId}. */
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export function AgentId(id: string): AgentId {
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return id as AgentId
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}
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import type { Session, TurnEndReason } from '@deepseek-ai/dsh-session'
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/**
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* Options an agent is created with.
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* Merge-extensible: plugins declare extra fields via declaration merging.
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*/
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export interface AgentOptions {
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/** Model name (must have a registered adapter at call time). */
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model?: string
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/** Per-agent system prompt appended after the assembled sections. */
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systemPrompt?: string
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}
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export interface SendOptions {
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source?: MessageSource
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}
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export type AgentStatus = 'idle' | 'running' | 'disposed'
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/**
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* The agent handle — the surface every plugin (UI, hooks, orchestrators)
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* programs against. The concrete implementation lives in
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* `@deepseek-ai/dsh-agent-loop` (class `ReactLoopAgent`); nothing outside the loop
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* package should depend on the implementation.
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*/
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export interface Agent {
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readonly id: AgentId
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readonly options: AgentOptions
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readonly session: Session
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readonly status: AgentStatus
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/** Queue a user message. Starts a turn when idle; otherwise waits for the next turn. */
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send(content: ContentBlock[], options?: SendOptions): void
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/**
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* Steer a running turn: content is injected between steps of the current
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* turn. When idle, behaves like {@link send}.
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*/
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steer(content: ContentBlock[], options?: SendOptions): void
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/**
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* Inject in-session context (file-change notices, skill content, cron
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* notifications, …): appends a `context/message` session event the next model
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* request sees at its chronological position, rendered as tagged synthetic
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* context rather than a user prompt. Does not run the model.
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*
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* Turn-enclosure (the turn-enclosure RFC): an inject while a turn is open joins that turn;
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* an inject while idle wraps its `context/message` in a one-shot `injection`
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* turn (`turn/start` → `context/message` → `turn/end`) and checkpoints it for
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* durability, so every event stays inside a turn and a persistence backend
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* never loses a between-turn notice. The idle checkpoint is fire-and-forget
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* (inject is synchronous): a failing flush is reported via `agent/error`
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* (step `0`) and the logger, never thrown into the caller.
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*
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* Live-adapter review has validated the tagged-envelope rendering against
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* current DeepSeek behavior; provider-specific mismatches belong in that
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* adapter, not in the canonical session vocabulary.
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*/
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inject(content: ContentBlock[], options?: SendOptions): void
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/** Abort the in-flight step (if any); the turn ends with reason 'aborted'. */
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abort(reason?: string): void
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/**
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* Cancel ALL pending work for the agent — the narrower {@link abort} kills
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* only the in-flight step. `cancel()`:
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*
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* - clears the queued FIFO (un-started prompts never run) and the steering
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* FIFO (steering for the cancelled turn is dropped, not re-enqueued);
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* - aborts the in-flight step if one is running (the turn ends `aborted`);
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* - drops a turn that is about to start (a `cancel()` landing in the
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* pre-step window — after a `send()` queued but before the loop flips to
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* `running`, or after `running` is emitted but before the first step) so
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* that queued prompt does not run and cannot be batched into the cancelled
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* turn.
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*
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* After `cancel()`, `whenIdle()` resolves on the post-cancel quiescent state.
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* `cancel()` on an idle agent with nothing queued or running is a safe no-op
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* — it does NOT arm anything that would drop a later legitimate prompt.
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*/
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cancel(reason?: string): void
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/**
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* Resolve once the agent has reached quiescence after settling out of
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* `running`, or immediately if it is already idle with no queued work. The
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* quiescence signal a teardown awaits: `agent.abort()` then
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* `await agent.whenIdle()` guarantees queued/running work has fully stopped
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* before the caller proceeds (a closing ACP connection, a disposing UI
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* plugin), rather than returning while the driver is still streaming or about
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* to start a queued turn.
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*
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* "Quiescence", not merely "status changed": a disposed agent emits
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* `agent/status('disposed')` from inside its disposer, BEFORE the driver loop
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* has unwound — so `whenIdle()` resolving on `disposed` must wait for the loop
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* to actually exit (the implementation chains the loop-exit promise), not just
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* observe the status flip. A mid-step disposal that never reaches `idle` still
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* unblocks the await this way.
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*
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* Distinct from disposal: `whenIdle()` observes the transition WITHOUT tearing
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* the agent down. A consumer that owns the agent's lifecycle disposes it
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* separately.
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*/
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whenIdle(): Promise<void>
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// TODO(sub-agents): spawn/fork seams — semantics deliberately deferred.
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// The intended shape: a creation option referencing a parent agent
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// (fork = seed the child Session with the parent's event log; spawn =
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// fresh Session), with the child returned as an Agent handle so steer()
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// and event subscription work uniformly. See docs/architecture.md.
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}
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declare module 'cordis' {
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interface Events {
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// ---- lifecycle (emit) ----
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/**
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* An agent was registered in the {@link AgentRegistry} and is ready to
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* receive messages.
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* @mode emit
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*/
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'agent/created'(agent: Agent): void
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/**
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* An agent was disposed and removed from the registry; its fiber and any
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* in-flight turn have been torn down.
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* @mode emit
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*/
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'agent/disposed'(agent: Agent): void
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/**
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* Agent status changed (`idle` ⇄ `running`, or → `disposed`). Drive
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* lifecycle off this transition, never off a status you just requested —
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* `send()` does not flip status to `running` before it returns.
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* @mode emit
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*/
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'agent/status'(agent: Agent, status: AgentStatus): void
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/**
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* A message entered the agent's inbox (queued or steering). `source` is
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* the resolved source (defaults applied), not the caller's raw options.
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* @mode emit
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*/
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'agent/queued'(agent: Agent, content: ContentBlock[], info: { source: MessageSource; steering: boolean }): void
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// ---- turn/step boundaries (emit) ----
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/**
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* A turn began. `turn` is the 1-based turn number within the session.
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* @mode emit
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*/
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'agent/turn-start'(agent: Agent, turn: number): void
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/**
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* A turn ended. `reason` distinguishes a clean stop from a truncated or
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* aborted one (`completed` | `aborted` | `error` | `disposed` | `max-tokens`).
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* @mode emit
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*/
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'agent/turn-end'(agent: Agent, turn: number, reason: TurnEndReason): void
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/**
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* A step (one model call plus its tool dispatch) began. `step` is 1-based
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* within the turn; a turn runs one or more steps.
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* @mode emit
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*/
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'agent/step-start'(agent: Agent, turn: number, step: number): void
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/**
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* A step ended.
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* @mode emit
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*/
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'agent/step-end'(agent: Agent, turn: number, step: number): void
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// ---- interception seams (waterfall) ----
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/**
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* Waterfall: mutate the fully-assembled {@link GenerateOptions} before the
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* model call (hooks, compaction, model switching, tool filtering, …). Call
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* `next()` to delegate, or return without it to short-circuit.
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* @mode waterfall
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*/
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'agent/request'(agent: Agent, turn: number, step: number, options: GenerateOptions, next: () => Promise<GenerateOptions>): Promise<GenerateOptions>
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/**
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* Waterfall: post-process the assembled assistant {@link Message} before
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* tool dispatch (validation, content rewriting, …).
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* @mode waterfall
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*/
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'agent/step-result'(agent: Agent, turn: number, step: number, message: Message, next: () => Promise<Message>): Promise<Message>
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/**
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* Waterfall: override the turn-continuation decision. The default
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* (computed by the loop) is `hadToolCalls || steeringInjected`. Listeners
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* can force-continue (/goal, /loop) or force-stop (budget guards).
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* @mode waterfall
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*/
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'agent/turn-continuation'(agent: Agent, turn: number, defaultDecision: boolean, next: () => Promise<boolean>): Promise<boolean>
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// ---- streaming + tool notifications (emit) ----
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/**
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* A raw {@link StreamChunk} arrived from the model (token-level UI/log feed).
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* @mode emit
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*/
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'agent/stream-chunk'(agent: Agent, turn: number, step: number, chunk: StreamChunk): void
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/**
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* Steering content was injected into a running turn.
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* @mode emit
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*/
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'agent/steering'(agent: Agent, turn: number, content: ContentBlock[], source: MessageSource): void
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/**
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* A step or turn errored. The loop reports a failure here (plus the logger)
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* even when the error has no in-turn position for a session `error` event.
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* @mode emit
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*/
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'agent/error'(agent: Agent, turn: number, step: number, error: Error): void
|
||||
}
|
||||
}
|
||||
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