refactor(agent-loop): simplify message machine
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@@ -9,7 +9,7 @@ import type { Context } from 'cordis'
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import type { Agent, PromptDecision } from '@deepseek-ai/dsh-agent'
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import type { GoalMessageSource, GoalRef, GoalView } from '@deepseek-ai/dsh-goal'
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import { createUserMessage, assertNever } from '@deepseek-ai/dsh-llm'
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import type { ContentBlock, MessageSource } from '@deepseek-ai/dsh-llm'
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import type { ContentBlock, MessageId, MessageSource } from '@deepseek-ai/dsh-llm'
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import type { Session, SessionEvent, TurnEndReason } from '@deepseek-ai/dsh-session'
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import { classifyGoalRound } from './outcome.ts'
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import type { GoalRoundOutcome } from './outcome.ts'
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@@ -33,6 +33,7 @@ interface RoundIdentity {
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/** One queued or admitted attempt, retained until its physical turn settles. */
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interface RoundAttempt extends RoundIdentity {
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readonly messageId: MessageId
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readonly content: ContentBlock[]
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phase: 'queued' | 'admitted'
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turn: number | undefined
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@@ -214,10 +215,15 @@ export function apply(ctx: Context): void {
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const round = goal.roundsStarted + 1
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const content = renderGoalRoundPrompt(goal, round)
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const message = createUserMessage({
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content,
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source: { kind: 'goal', goalId: goal.id, revision: goal.revision, round },
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})
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const reservation: RoundAttempt = {
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goalId: goal.id,
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revision: goal.revision,
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round,
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messageId: message.id,
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content,
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phase: 'queued',
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turn: undefined,
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@@ -226,7 +232,7 @@ export function apply(ctx: Context): void {
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}
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state.attempt = reservation
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try {
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agent.followup(createUserMessage({ content, source: { kind: 'goal', goalId: goal.id, revision: goal.revision, round } }))
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agent.followup(message)
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} catch (error: unknown) {
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state.attempt = undefined
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ctx.logger.warn(`goal-session: could not queue round ${round} for agent "${agent.id}": ${renderThrown(error)}`)
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@@ -277,9 +283,8 @@ export function apply(ctx: Context): void {
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})
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}
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// One composite effect owns every listener and the quiescent close. Cordis
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// unloads sibling effects concurrently; nesting makes the close run first
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// and keeps the admission fence installed until its drain settles.
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// One composite effect keeps the admission fence installed until this
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// plugin's own scheduling tasks settle.
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ctx.effect(function* () {
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/** Mark a post-turn persistence failure before idle scheduling can run. */
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ctx.on('agent/error', (agent, turn) => {
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@@ -304,40 +309,21 @@ export function apply(ctx: Context): void {
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const state = stateFor(agent)
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if (status === 'idle') {
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state.competingQueued = false
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const attempt = state.attempt
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const goal = currentGoal(state)
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if (attempt !== undefined && attempt.turn === undefined && attempt.reason === undefined
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&& goal?.phase === 'active' && goal.activation === 'armed') {
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state.attempt = undefined
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try {
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applyOutcome(state, goal, { kind: 'pause', reason: 'cancelled' })
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} catch (error: unknown) {
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ctx.logger.warn(`goal-session: could not pause cancelled goal for agent "${agent.id}": ${renderThrown(error)}`)
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disarm(state)
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}
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}
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requestDrive(state)
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}
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})
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ctx.on('agent/inbox/enqueue', (agent, info) => {
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const state = stateFor(agent)
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const attempt = state.attempt
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if (attempt !== undefined && sameQueued(info.content, info.source, attempt)) return
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state.competingQueued = true
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if (attempt?.phase === 'queued') attempt.stale = true
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})
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ctx.on('agent/cancel-requested', (agent, cause) => {
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const state = stateFor(agent)
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const attempt = state.attempt
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state.competingQueued = false
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const goal = currentGoal(state)
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if (goal?.phase === 'active' && goal.activation === 'armed') {
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if (attempt === undefined) {
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disarm(state)
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return
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}
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// An admitted round closes durably as aborted; retain it so the normal
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// turn outcome path appends pause after cancellation reaches idle.
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// Pausing here would stage context into the active outbox only for this
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// same cancel() call to discard it.
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if (attempt.turn !== undefined || attempt.phase === 'admitted') return
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state.attempt = undefined
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try {
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applyOutcome(state, goal, { kind: 'pause', reason: cause.kind })
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} catch (error: unknown) {
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ctx.logger.warn(`goal-session: could not pause cancelled goal for agent "${agent.id}": ${renderThrown(error)}`)
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disarm(state)
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}
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}
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})
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ctx.on('goal/changed', (agent) => {
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const state = stateFor(agent)
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state.needsCheckpoint = true
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@@ -349,35 +335,22 @@ export function apply(ctx: Context): void {
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if (agent === undefined || agent.session !== session) return
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const state = stateFor(agent)
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switch (event.type) {
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case 'turn/start':
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case 'agent/inbox/added': {
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const attempt = state.attempt
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const { content, source } = event.data
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if (attempt !== undefined && sameQueued(content, source, attempt)) return
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state.competingQueued = true
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if (attempt?.phase === 'queued') attempt.stale = true
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return
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}
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case 'turn/start': {
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state.openTurn = event.data.turn
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switch (event.data.trigger.kind) {
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case 'message':
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if (state.attempt !== undefined && isGoalRoundSource(event.data.trigger.source)
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&& sameRound(event.data.trigger.source, state.attempt)) {
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state.attempt.turn = event.data.turn
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}
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return
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case 'retry':
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// A recovery policy (llm-retry) closed the round's failed turn
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// and reopened its history: the attempt rides the retry turn,
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// and the failed turn's provisional reason no longer settles
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// the round — the retry's own outcome does.
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if (state.attempt !== undefined && state.attempt.reason !== undefined
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&& state.attempt.reason.kind === 'error') {
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state.attempt.turn = event.data.turn
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state.attempt.reason = undefined
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}
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return
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default:
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// Injection and merge-extensible plugin triggers cannot admit a queued goal message.
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return
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}
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return
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}
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case 'user/message':
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if (state.attempt !== undefined && isGoalRoundSource(event.data.source)
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&& sameRound(event.data.source, state.attempt)) {
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if (state.attempt !== undefined && event.data.id === state.attempt.messageId) {
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state.attempt.phase = 'admitted'
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/* v8 ignore next -- this driver's admitted message always follows its observed turn/start */
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/* v8 ignore next -- the loop logs admitted input inside an open turn */
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if (state.openTurn !== undefined) state.attempt.turn = state.openTurn
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}
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return
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@@ -407,8 +380,10 @@ export function apply(ctx: Context): void {
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&& source.round === goal.roundsStarted + 1
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}
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ctx.on('agent/prompt-submit', async (agent, message, _signal, next): Promise<PromptDecision> => {
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const { content, source } = message
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ctx.on('agent/prompt-submit', async (agent, messages, _signal, next): Promise<PromptDecision> => {
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const submitted = messages.find(message => isGoalRoundSource(message.source))
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if (submitted === undefined) return next()
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const { content, source } = submitted
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if (!isGoalRoundSource(source)) return next()
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const state = stateFor(agent)
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let valid = false
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@@ -494,7 +469,6 @@ export function apply(ctx: Context): void {
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if (attempt.phase === 'admitted' && state.agent.status === 'running') {
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state.agent.cancel({ kind: 'parent' })
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}
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waits.push(state.agent.whenIdle())
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}
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if (state.run !== undefined) waits.push(state.run)
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}
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@@ -28,15 +28,17 @@ export function classifyGoalRound(reason: TurnEndReason, durable: boolean): Goal
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case 'aborted':
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return { kind: 'pause', reason: 'cancelled' }
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case 'error': {
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const { code, message } = reason.failure ?? reason
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const error = reason.error
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const code = typeof error === 'object' && error !== null && 'code' in error
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? error.code
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: undefined
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const message = error instanceof Error ? error.message : String(error)
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return code === 'RATE_LIMIT' || code === 'QUOTA'
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? { kind: 'blocked', code: 'usage-limited', message }
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: { kind: 'blocked', code: 'turn-error', message }
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}
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case 'max-tokens':
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return { kind: 'blocked', code: 'max-tokens', message: 'model output reached max tokens' }
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case 'disposed':
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return { kind: 'disarm', reason: 'disposed' }
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case 'interrupted':
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return { kind: 'disarm', reason: 'interrupted' }
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// TurnEndReason is merge-extensible. An unknown producer cannot opt into
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