Responding to ds-review-bot on #664:
- SubSpanLane gains a 'timing' discriminant (measured | running | unknown).
A settle-only replay entry (callTime null, start outside the window) was
previously indistinguishable from a measured 0 ms span; it now renders
hollow with a 'duration unknown' hover title, and durationMs stays null
for anything unmeasured. Pairs with the client-runtime fix that stopped
fabricating callTime = settle time (826c3696a on the live-parallel PR).
- The built-client Code Mode fixture snapshot now switches to the
Trajectory and Waterfall tabs and pins the assembled rendering: three
Sub cells with real +0.8s durations and three measured lanes with their
hover titles — product-visible coverage through the real bundle graph,
not just package-level jsdom fixtures.
Agent Note (both languages) updated for the timing contract; pairing
re-recorded.
Trajectory: the layout fold interleaves one subtool cell per sub-dispatch
after its parent Tool cell (assistant-block calls, orphan results, and
running calls alike), indexes sequential across the interleave; settled
durations come from the start/settle pair, running sub-calls show the
em dash. New Sub tag (business tint) + 28px indent.
Waterfall: deriveSubSpans folds the dispatch index into per-turn lanes
with REAL wall time — each parent's window is first start → last settle
and every lane's offset/width is its fraction of it, so parallel
sub-calls visibly overlap; running lanes extend to the window end at
reduced opacity. Lanes draw under the owning turn row.
Both views read codeDispatches through the standard snapshot hook; no
new wire data, replay renders identically to live. Specs pin interleave
order, durations, the running arms, window fractions, and the rendered
lane.