/** Execution-time authority checks for the model-facing goal tools. */ import type { Context } from 'cordis' import type { Agent } from '@deepseek-ai/dsh-agent' import type { GoalView } from '@deepseek-ai/dsh-goal' import { HarnessError } from '@deepseek-ai/dsh-llm' import type { SessionEvent } from '@deepseek-ai/dsh-session' import type { ToolRunContext } from '@deepseek-ai/dsh-tools' type TurnStartEvent = Extract /** Current open turn plus the events accepted after its start boundary. */ export interface GoalToolExecution { readonly agent: Agent readonly start: TurnStartEvent readonly events: readonly SessionEvent[] } /** Hard authority granted to one state-changing call. */ export type GoalToolAuthority = | { readonly kind: 'direct-human' } | { readonly kind: 'goal-round'; readonly goal: GoalView } /** Throw one structured tool-policy failure. */ function reject(message: string, code = 'GOAL_TOOL_AUTHORITY_REQUIRED'): never { throw new HarnessError(message, code) } /** Locate the open turn enclosing a model tool call. */ function openTurn(agent: Agent): { start: TurnStartEvent; events: readonly SessionEvent[] } { const events = agent.session.events for (let index = events.length - 1; index >= 0; index -= 1) { const boundary = events[index] if (boundary?.type === 'turn/end') { reject('goal tools require an open model turn', 'GOAL_TOOL_DRIVER_REQUIRED') } if (boundary?.type === 'turn/start') { return { start: boundary, events: events.slice(index + 1) } } } return reject('goal tools require an open model turn', 'GOAL_TOOL_DRIVER_REQUIRED') } /** * Resolve and authenticate the calling agent and its driver boundary. * @param ctx - Context carrying the live agent registry. * @param exec - Tool execution metadata supplied by the registry. * @returns The authenticated agent and its current turn window. */ export function goalToolExecution(ctx: Context, exec: ToolRunContext): GoalToolExecution { const agent = exec.agent if (agent === undefined) { return reject('goal tools require a calling agent', 'GOAL_TOOL_AGENT_REQUIRED') } if (ctx.agents.get(agent.id) !== agent || agent.status !== 'running' || ctx.agents.currentInitiator() !== agent) { return reject( 'goal tools require the exact live calling agent inside its active driver', 'GOAL_TOOL_DRIVER_REQUIRED', ) } return { agent, ...openTurn(agent) } } /** * Whether host-attested human input appears in the current root-agent turn. * An omitted `Agent.followup()` / `steer()` source resolves to `user`, so non-human * producers must supply their own source rather than inheriting this authority. */ function hasDirectHumanInput(ctx: Context, execution: GoalToolExecution): boolean { if (!ctx.agents.roots().includes(execution.agent)) return false return execution.events.some(event => (event.type === 'user/message' || event.type === 'steering/message') && event.data.source.kind === 'user') } /** Whether this turn is the current goal's exact admitted round. */ function isMatchingGoalRound(execution: GoalToolExecution, goal: GoalView): boolean { return execution.events.some(event => event.type === 'user/message' && event.data.source.kind === 'goal' && event.data.source.goalId === goal.id && event.data.source.revision === goal.revision && event.data.source.round === goal.roundsStarted) } /** * Require authority originating in a human message accepted by a runtime root. * @param ctx - Context carrying the live agent graph. * @param execution - Authenticated current tool execution. */ export function requireDirectHuman(ctx: Context, execution: GoalToolExecution): void { if (hasDirectHumanInput(ctx, execution)) return reject('this goal operation requires a direct human turn on a top-level agent') } /** * Resolve completion authority from either direct human input or the exact goal round. * @param ctx - Context carrying live agents and goal state. * @param execution - Authenticated current tool execution. * @returns The direct-human or exact-goal-round authority grant. */ export function completionAuthority(ctx: Context, execution: GoalToolExecution): GoalToolAuthority { if (hasDirectHumanInput(ctx, execution)) return { kind: 'direct-human' } const goal = ctx.goals.get(execution.agent) if (goal !== undefined && isMatchingGoalRound(execution, goal)) { return { kind: 'goal-round', goal } } return reject('complete and blocked require a direct human turn or the current goal round') }