2df41ee1d3
llm.registerAdapter, agents.register, sessions.create, systemPrompt.section, systemPrompt.tools, and tools.register each mutated state, emitted a change event, then returned the disposer. In Cordis a synchronous throw before the effect returns its disposer leaves nothing for the fiber to collect, so a throwing change-listener leaked the registry entry permanently — HMR/dispose could not clean it, and the duplicate-name/already-exists check stayed wedged until restart. Convert each to the generator-effect pattern already proven in AgentLoop.create: mutate state, `yield` the disposer that undoes it (collected before the next step runs, so it is torn down if a later step throws), THEN emit the change event. The existing duplicate-name throws are unchanged — they fire before any mutation, so they correctly leak nothing. No public API change: generator effects are still synchronous SyncEffects and register() keeps returning its fire-and-forget disposer wrapper. Tests: a listener-throw rollback test for all six methods — register with a change-listener that throws, assert the call throws AND the registry is clean (entry absent; a subsequent listener-free register of the same name succeeds and contributes exactly once). For systemPrompt (no duplicate-name check) the two tests assert assembly is clean. Verified each fails against the pre-fix emit-before-return-disposer form.
69 lines
2.2 KiB
TypeScript
69 lines
2.2 KiB
TypeScript
/**
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* Agent registry service. Tracks live agents so plugins can find them without
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* depending on the concrete loop package. Agent creation belongs to the loop.
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*
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* @module @deepseek-ai/dsh-agent
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*/
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import { Context, Service } from 'cordis'
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import type { Agent } from './types.ts'
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export * from './types.ts'
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declare module 'cordis' {
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interface Context {
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agents: AgentRegistry
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}
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}
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/**
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* Agent registry (`ctx.agents`): tracks live agents so UI, hook, and
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* orchestrator plugins can find them without depending on the concrete loop
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* package. Agent *creation* belongs to whichever plugin implements the Agent
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* interface (phase 1: `@deepseek-ai/dsh-agent-loop`).
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*/
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export class AgentRegistry extends Service {
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private store = new Map<string, Agent>()
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constructor(ctx: Context) {
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super(ctx, 'agents')
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}
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/**
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* Register a live agent. Throws if an agent with the same id is already
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* registered. Emits `agent/created` on registration and `agent/disposed`
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* when the calling fiber is disposed. Returns the disposer.
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*/
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register(agent: Agent): () => void {
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const dispose = this.ctx.effect(function* (this: AgentRegistry) {
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if (this.store.has(agent.id)) {
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throw new Error(`agent "${agent.id}" is already registered`)
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}
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this.store.set(agent.id, agent)
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// Yield the rollback BEFORE emitting `agent/created`: a generator effect
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// collects each yielded disposer before the next step runs, so a
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// throwing `agent/created` listener rolls the entry back instead of
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// leaking it (a leak would wedge the duplicate-id check until restart).
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// The duplicate throw above fires before any mutation — it leaks nothing.
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yield () => {
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this.store.delete(agent.id)
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this.ctx.emit('agent/disposed', agent)
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}
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this.ctx.emit('agent/created', agent)
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}.bind(this), 'agents.register()')
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// ctx.effect's disposer returns Promise<void>; our disposer API is
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// synchronous fire-and-forget — discard the (always-resolved) promise.
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return () => void dispose()
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}
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get(id: string): Agent | undefined {
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return this.store.get(id)
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}
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list(): Agent[] {
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return [...this.store.values()]
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}
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}
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export default AgentRegistry
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