Files

212 lines
6.6 KiB
JavaScript

// @ts-check
/**
* AudioWorkletProcessor that plays back Float32 mono samples received from
* the main thread, upsampling whatever incoming rate the server uses
* (typically 16 kHz PCM16) to the AudioContext rate (typically 48 kHz).
*
* Lifecycle / messaging:
*
* main -> worklet:
* { kind: "config", inputRate: 16000, muted: false } one-shot at startup
* { kind: "audio", samples: Float32Array } per chunk
* { kind: "clear" } wipe queue (barge-in)
*
* worklet -> main:
* { kind: "stats", queuedMs, played } every ~250 ms
* { kind: "underrun" } every time the queue
* runs dry mid-playback
*
* `muted` (default false): the Live Avatar (LiveTalking WebRTC) carries the
* same audio, so the page mutes its own playback to avoid double audio. When
* the avatar is NOT running (e.g. dev on macOS), keep muted=false so the page
* plays the backend audio itself.
*
* IMPORTANT: the read position only advances while audio is actually being
* played (`_playing`). Advancing during idle would drift `_readIdx` far past
* the next chunk's length and turn every read into NaN (silence) once audio
* arrives.
*/
const STATS_INTERVAL_FRAMES = 12000;
const FADE_FRAMES = 32;
class AudioPlaybackProcessor extends AudioWorkletProcessor {
constructor() {
super();
this._inputRate = 16000;
this._stepRatio = this._inputRate / sampleRate;
this._muted = false;
this._queue = [];
this._readIdx = 0;
this._fracPos = 0;
this._playing = false;
this._lastSample = 0;
this._framesSinceStats = 0;
this._totalPlayed = 0;
this._dbgReceived = 0;
this._dbgOutPeak = 0;
this._fadeIn = 0;
this._fadeOut = 0;
this.port.onmessage = (e) => {
const data = e.data;
if (!data || typeof data !== "object") return;
switch (data.kind) {
case "config":
if (typeof data.inputRate === "number" && data.inputRate > 0) {
this._inputRate = data.inputRate;
this._stepRatio = this._inputRate / sampleRate;
}
if (typeof data.muted === "boolean") this._muted = data.muted;
break;
case "audio": {
// Accept Float32Array, a transferred ArrayBuffer, or a plain
// {buffer, byteOffset, length} descriptor: cross-realm structured
// cloning can deliver the samples in any of these shapes.
let arr = data.samples;
let f32 = null;
if (arr instanceof Float32Array) {
f32 = arr;
} else if (arr instanceof ArrayBuffer) {
f32 = new Float32Array(arr);
} else if (arr && typeof arr === "object" && arr.buffer instanceof ArrayBuffer) {
f32 = new Float32Array(arr.buffer, arr.byteOffset || 0, (arr.byteLength || arr.buffer.byteLength) >> 2);
}
if (f32 && f32.length > 0) {
this._queue.push(f32);
this._dbgReceived += 1;
if (!this._playing) {
this._playing = true;
this._fadeIn = FADE_FRAMES;
this._fadeOut = 0;
}
}
break;
}
case "clear":
this._queue.length = 0;
this._readIdx = 0;
this._fracPos = 0;
this._playing = false;
this._lastSample = 0;
this._fadeOut = FADE_FRAMES;
break;
}
};
}
_queuedSamples() {
let total = -this._readIdx;
for (const buf of this._queue) total += buf.length;
return Math.max(0, total);
}
/** Linear-interp read at the current fractional position. */
_readInterpolated() {
if (this._queue.length === 0) return null;
const head = this._queue[0];
const idx = this._readIdx;
const frac = this._fracPos;
let a = head[idx];
let b;
if (idx + 1 < head.length) {
b = head[idx + 1];
} else if (this._queue.length > 1) {
b = this._queue[1][0];
} else {
b = a;
}
return a + (b - a) * frac;
}
/** Advance the read position by `stepRatio`; pop consumed buffers. */
_advance() {
this._fracPos += this._stepRatio;
while (this._fracPos >= 1) {
this._fracPos -= 1;
this._readIdx += 1;
}
while (this._queue.length > 0 && this._readIdx >= this._queue[0].length) {
this._readIdx -= this._queue[0].length;
this._queue.shift();
}
}
process(_, outputs) {
const channels = outputs[0];
if (!channels || channels.length === 0) return true;
const out = channels[0];
const stereo = channels.length > 1 ? channels[1] : null;
// Muted mode (Live Avatar WebRTC carries the audio): output silence.
if (this._muted) {
for (let i = 0; i < out.length; i++) {
out[i] = 0;
if (stereo) stereo[i] = 0;
}
this._framesSinceStats += out.length;
return true;
}
for (let i = 0; i < out.length; i++) {
let sample = 0;
if (this._playing) {
const v = this._readInterpolated();
if (v === null) {
// Underrun: ramp out cleanly to avoid clicks.
sample = this._lastSample * Math.max(0, 1 - 1 / FADE_FRAMES);
this._lastSample = sample;
if (Math.abs(sample) < 1e-4) {
this._playing = false;
this._lastSample = 0;
this.port.postMessage({ kind: "underrun" });
}
} else {
sample = v;
this._lastSample = v;
this._advance();
}
if (this._fadeIn > 0) {
const gain = 1 - this._fadeIn / FADE_FRAMES;
sample *= gain;
this._fadeIn -= 1;
}
if (this._fadeOut > 0) {
const gain = this._fadeOut / FADE_FRAMES;
sample *= gain;
this._fadeOut -= 1;
if (this._fadeOut === 0) {
this._playing = false;
this._lastSample = 0;
}
}
this._totalPlayed += 1;
const abs = sample < 0 ? -sample : sample;
if (abs > this._dbgOutPeak) this._dbgOutPeak = abs;
}
out[i] = sample;
if (stereo) stereo[i] = sample;
}
this._framesSinceStats += out.length;
if (this._framesSinceStats >= STATS_INTERVAL_FRAMES) {
this.port.postMessage({
kind: "stats",
queuedMs: Math.round((this._queuedSamples() / this._inputRate) * 1000),
played: this._totalPlayed,
received: this._dbgReceived,
outPeak: this._dbgOutPeak,
});
this._framesSinceStats = 0;
}
return true;
}
}
registerProcessor("audio-playback", AudioPlaybackProcessor);