e2244a3cae
- src/ 页面与组件、public/ 静态资源 - 工程配置:vite/tsconfig/package 依赖
144 lines
11 KiB
Markdown
144 lines
11 KiB
Markdown
# QwenPaw Creator
|
||
|
||
<p class="creator-lead">QwenPaw Creator is an <strong>agentic video creation platform</strong>: you set the goal, provide sources, and steer the direction; an Agent team handles planning, generation, editing, and composition, returning every important decision to you.</p>
|
||
|
||
- **The Agent stays throughout the process**: screenwriting, directing, visual development, motion, and editing Specialists collaborate against live project state;
|
||
- **You remain in control**: redirect the work with a sentence or fine-tune an object directly on the timeline;
|
||
- **Start either way**: generate a short drama from an idea, or turn existing footage into a finished film.
|
||
|
||
<figure class="creator-figure">
|
||
<img class="creator-shot" src="https://img.alicdn.com/imgextra/i3/O1CN01Lg9abZ1bycqw8mR6L_!!6000000003534-2-tps-2400-1240.png" alt="The two Creator workflows: generating from an idea and editing existing footage" />
|
||
<figcaption>Creator has one project entry. After entering, choose either “generate from an idea” or “edit existing footage,” then continue through one Agentic creation loop.</figcaption>
|
||
</figure>
|
||
|
||
---
|
||
|
||
## Start your first project in three minutes
|
||
|
||
### 1. Open Creator
|
||
|
||
Creator is installed and opened from **Apps** in QwenPaw. Start QwenPaw and open the console (default `http://127.0.0.1:8088/`), select **Apps** in the left navigation, find **QwenPaw Creator**, and choose Install. After installation, open it from the same Apps page.
|
||
|
||
<figure class="creator-figure">
|
||
<img class="creator-shot" src="https://img.alicdn.com/imgextra/i1/O1CN01MXPKfU25B6V6preKc_!!6000000007487-2-tps-850-620.png" alt="The Apps navigation and QwenPaw Creator card on the QwenPaw Apps page" />
|
||
<figcaption>Find QwenPaw Creator in Apps, install it, and open it from the same page.</figcaption>
|
||
</figure>
|
||
|
||
### 2. Configure models
|
||
|
||
Before your first project, open **Model Configuration** at the lower right of the home composer (or follow the first-run guide). Connect only the capabilities your scenario needs:
|
||
|
||
| How you create | Model capabilities you need |
|
||
| ----------------------------- | ----------------------------------------------------------------- |
|
||
| Every scenario | Large language model (LLM) |
|
||
| Generative work such as drama | Image generation, video generation, and vision-language (VLM) |
|
||
| Editing uploaded footage | VLM; add speech recognition (ASR) when the footage contains voice |
|
||
|
||
LLM / VLM connections include OpenAI-compatible APIs, Bailian, Claude, DeepSeek, Gemini, Qianfan, Volcano Engine, and custom providers. Available image, video, and ASR providers are grouped by capability in Model Configuration.
|
||
|
||
### 3. Hand the goal and sources to the Agent
|
||
|
||
1. **Describe the goal**: for example, “Create a fast-paced short drama with strong conflict and a warm ending,” or “Turn these cat videos into a one-minute highlight reel”;
|
||
2. **Provide sources (optional)**: add files, folders, or links. Inside the project they become manageable, referenceable, and traceable assets;
|
||
3. **Choose the format**: Short Drama / Editing / General, plus resolution and aspect ratio;
|
||
4. Send the brief. The Agent starts planning and opens the workbench.
|
||
|
||
<figure class="creator-figure">
|
||
<img class="creator-shot" src="https://img.alicdn.com/imgextra/i3/O1CN01SQFiPY25CTgmT9bXb_!!6000000007490-2-tps-2100-1320.png" alt="The Creator home composer with goal, source import, creation type, aspect ratio, and model controls" />
|
||
<figcaption>One composer holds the goal, sources, and constraints. It starts the project; the uploaded material then becomes structured project data.</figcaption>
|
||
</figure>
|
||
|
||
---
|
||
|
||
## The workbench: selection becomes context, with manual control
|
||
|
||
Creator’s Agentic layer is not merely a chat panel beside the editor: **the project content itself is addressable Agent context**. Select a timeline point, drag a time range, click a clip / subtitle / motion / transition / asset, or select page text, then choose **Add to conversation**. The selection appears as AgentDock context; describe the intended change and the Agent works against that exact object.
|
||
|
||
<figure class="creator-figure">
|
||
<img class="creator-shot" src="https://img.alicdn.com/imgextra/i4/O1CN014PTCfa1Zxaj8NkkAr_!!6000000003261-2-tps-2400-1800.png" alt="Creator workbench showing timeline, clip, and text selection flowing into AgentDock context while manual editing remains available" />
|
||
<figcaption>The same project object supports two parallel modes: add it to AgentDock context for a precise natural-language change, or open its details and edit the fields directly.</figcaption>
|
||
</figure>
|
||
|
||
| What you select | How it becomes Agent context | What remains manually editable |
|
||
| -------------------------------------------------------- | ----------------------------------------------------------------------------------- | ---------------------------------------------------------------------------- |
|
||
| A timeline point or dragged time range | Use the floating **Add to conversation** action to send the exact span to AgentDock | Continue adjusting clip bounds, order, track relationships, and rhythm |
|
||
| A clip, subtitle, motion, transition, asset, or artifact | The selection is associated automatically; use `@` to reference it again | Open details to edit timing, stacking, position, opacity, or copy |
|
||
| A section of page text | Select the text and choose **Add to conversation** | Edit the source field directly, or ask the Agent to change only that passage |
|
||
|
||
Timeline content, project elements, assets, and text are therefore not static results that an Agent can only “see”; they are referenceable, locatable, editable, and reviewable project objects. Use **Asset Library** at the top to browse source material and generated outputs. **Video Preview / Download Film** checks and exports the current plan.
|
||
|
||
### Three practical Agent collaboration habits
|
||
|
||
- **Reference with `@`**: attach a shot, source, or other object as context; the selected object is also carried into the conversation automatically;
|
||
- **Intervene at any time**: ask for a targeted change such as “only rewrite the second caption” or a broader one such as “add a sunray motion treatment to the opening”;
|
||
- **Stop when needed**: interrupt an in-progress task immediately with the stop control.
|
||
|
||
---
|
||
|
||
## Two typical creation paths
|
||
|
||
### Short-drama generation: zero to film
|
||
|
||
1. **Script and shots**: screenwriting / directing Specialists turn the goal into scenes, characters, action, and dialogue;
|
||
2. **Consistency assets**: anchor images establish each character and scene;
|
||
3. **Storyboard and video**: frames use those assets as references, then reference-to-video (r2v) models generate clips;
|
||
4. **Composition**: ready clips enter the shared timeline and are composed into a complete film.
|
||
|
||
### Footage editing: sources to film
|
||
|
||
1. **Understand sources**: VLM analysis (plus ASR for speech) finds content and highlight moments;
|
||
2. **Build an edit plan**: the Agent selects clips, arranges the timeline, and adds subtitles, motion, and transitions;
|
||
3. **Human + Agent refinement**: adjust a segment directly or ask the Agent to do it;
|
||
4. **Preview and compose**: confirm the plan and render the film.
|
||
|
||
---
|
||
|
||
## Review: every Agent change has a clear decision
|
||
|
||
Generated media and Agent-authored text changes enter the decision tray. Content you edit manually applies directly and does not create another review item.
|
||
|
||
<div class="creator-media-grid">
|
||
<figure class="creator-figure">
|
||
<img class="creator-shot" src="https://img.alicdn.com/imgextra/i1/O1CN01UhZVZn1sEECIv5SXW_!!6000000005734-2-tps-920-1050.png" alt="Media review card for a character visual asset" />
|
||
<figcaption><strong>Media review</strong>: inspect the result and its details, then Keep or Undo it individually or in a batch.</figcaption>
|
||
</figure>
|
||
<figure class="creator-figure">
|
||
<img class="creator-shot" src="https://img.alicdn.com/imgextra/i2/O1CN01Yb3MTwmx9zF1roSO_!!6000000001528-2-tps-920-760.png" alt="Text review card showing the content before and after a change" />
|
||
<figcaption><strong>Text review</strong>: see the before / after change immediately, or open its original context.</figcaption>
|
||
</figure>
|
||
</div>
|
||
|
||
Review items jump as close as possible to their generation context: character image → asset detail, storyboard frame → shot detail, and text change → original location.
|
||
|
||
### Production confirmation: see estimated cost before a paid call
|
||
|
||
Before a paid image or video generation call, the Agent presents a **production confirmation card** with the target, model, parameters, and a locally estimated cost. The billable task is submitted only after you click **Continue**; **Cancel** ends that production request.
|
||
|
||
<figure class="creator-figure">
|
||
<img class="creator-shot creator-shot--compact" src="https://img.alicdn.com/imgextra/i2/O1CN01EJ5RXHZn1gH1gENM_!!6000000002366-2-tps-828-548.png" alt="Production confirmation focused on target, model, parameters, estimated cost, Continue, and Cancel" />
|
||
<figcaption>The confirmation card summarizes the target, model, parameters, and estimated cost; the paid task starts only after approval.</figcaption>
|
||
</figure>
|
||
|
||
> 💰 The estimate is computed locally from published model pricing and is for reference only. Your provider’s bill is authoritative. This confirmation can be disabled in Model Configuration.
|
||
|
||
---
|
||
|
||
## Preview, manage, and export
|
||
|
||
- **Preview the film**: use “Video Preview” in the workbench, or “Preview” on a card in My Projects;
|
||
- **Download**: use “Download Film” at the upper right of the workbench;
|
||
- **Manage projects**: My Projects shows creation type, aspect ratio, resolution, and update time, with sorting controls.
|
||
|
||
<figure class="creator-figure">
|
||
<img class="creator-shot" src="https://img.alicdn.com/imgextra/i2/O1CN01KhoHYq1vvgcvVfCfo_!!6000000006235-2-tps-3456-1882.png" alt="Full Creator project-management page with the complete film preview dialog open" />
|
||
<figcaption>My Projects brings project status and creation settings together; open Preview to inspect the finished film in a complete dialog.</figcaption>
|
||
</figure>
|
||
|
||
---
|
||
|
||
## Appendix: installation and runtime
|
||
|
||
Open **Apps** in the QwenPaw console, find **QwenPaw Creator**, and select Install. After installation, open Creator directly from Apps.
|
||
|
||
Creator uses a few local tools without changing your system installation: `ffmpeg` handles media processing and composition (set `CREATOR_FFMPEG_PATH`, otherwise it falls back to system `ffmpeg` or `imageio-ffmpeg`); `jq` supports structured Agent edits to project files (`CREATOR_JQ_PATH` or `PATH`). If a dependency is missing, Creator starts in degraded mode; inspect `GET /api/qwenpaw-creator/health` for details.
|